Sponsored by:

SBC

*VIRTUAL* – 18th-21st October 2021

Co-located with SVR 2021 e Sibgrapi 2021
This is a local and national section of the conference whose official language is Portuguese.
Esta é uma seção nacional e local da conferência cujo idioma oficial é o Português.

GranDGamesBR: Forum on Grand Research Challenges in Games and Entertainment Computing in Brazil (2020-2030)

20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)


BOOK ACCESS

from 20/03 to 20/04

GranDGamesBR 2020–2030


The Brazilian Computer Society (SBC) published the “Grand Challenges in Computer Science Research in Brazil” based on a series of seminars. The effects of such strategic action have inspired different Computer Science communities towards the identification of specific research challenges. In this context, the establishment of a common view on the theoretical and practical challenges in the field of Games and Entertainment Computing is currently required as a strategy for driving efforts regarding the existing problems faced by the Brazilian researchers and practitioners.

After 20 years of SBGames, with the aim of identifying research opportunities for the next ten years in the field of Games and Entertainment Computing in Brazil, this year’s edition presents the second forum for discussions towards the Grand Research Challenges in Games and Entertainment Computing in Brazil – GranDGamesBR – organized by Prof. Rodrigo Santos (UNIRIO) and Prof. Marcelo Hounsell (UDESC). GranDGamesBR Forum aims to prospect research questions that will be important to the science and the country for the next 10 years (2020-2030), including challenges to both academia and industry as well as multidisciplinary actions regarding (but not limited to) the following topics of interest:

  • Computing;
  • Education;
  • Culture;
  • Arts and Design;
  • Industry;
  • Healthcare;
  • Others.

GranDGamesBR Forum comprises the following phases:

  • Phase #1: Submission of proposals: researchers and practitioners should prepare their proposals based on a position paper presenting Games and Entertainment Computing challenges (DOUBLE-BLIND REVIEW);
  • Phase #2: Forum at SBGames 2021: accepted proposals must be presented at the forum at SBGames 2021 in order to promote discussions and articulate sessions with groups of relevant challenges;
  • Phase #3: Invitation of Chapters: after discussions with SBGames community during the forum editions (2020 and 2021), challenges considered as relevant will be selected and authors will be invited to submit chapters that contextualize, motivate, justify and open opportunities based on the discussions in the forum to be part of a digital book (only authors who attend GranDGamesBR Forum at SBGames will be eligible to this phase).

GranDGamesBR Forum starts with Phase #1. Proposals must explain at least the following items: (1) the proposed challenge; (2) its relevance to the national and/or international context; (3) its related SBGAMES track and/or real initiatives (if applicable); and (4) its mechanisms for evaluation over time.

Proposals must be submitted via JEMS and must follow SBGAMES template (IEEE). A position paper proposal must have 3 to 4 pages (ATTENTION TO PAGE LIMITS). All submitted proposals must remove the identity of the authors: both author names and affiliations must be omitted as well as other information that allows their identification such as institutions, universities, projects etc. (DOUBLE-BLIND REVIEW PROCESS). Each paper will be analyzed by a specific committee and the selected proposals should be presented at GranDGamesBR Forum by at least one author registered for SBGames 2021. Proposals can be submitted in English or in Portuguese.

Templates IEEE

According to SBC, the characteristics of a Grand Research Challenge are:

  • It must be directed to significant advances in the field (and to the science);
  • It must be more comprehensive than works/results developed/reached by a conventional research project;
  • Its progress must be able to be accomplished and evaluated in an incremental way;
  • Its success must be evaluated in a clear, objective way;
  • It should be multidisciplinary in nature, as well as in the solution possibilities;
  • It must emerge from a scientific community consensus to serve as a reference for a long period of time.

Important Dates:

Paper Submission DeadlineAugust 1st, 2021 August 15th, 2021
Acceptance NotificationSeptember 6th, 2021
Camera-ready Submission DeadlineSeptember 13th, 2021
Authors Registration DeadlineSeptember 13th, 2021

GranDGamesBR Forum Chairs:

Rodrigo Pereira dos Santos (UNIRIO)

Marcelo da Silva Hounsell (UDESC)


GranDGamesBR Committee:

Alan Henrique Pardo de CarvalhoFatec São Caetano do Sul & Faculdade Impacta
Alberto RaposoPUC-Rio
Alessandro VivasUFVJM
Aline NagataUSP
Ana Beatriz BahiaCasthalia Studio & Edumidia/UFSC
Ana Paula BaceloPUCRS
André da CruzCEFET-MG
Andréia FormicoUNIFOR
André FreireUFLA
André Tavares da SilvaUDESC
Andrey PimentelUFPR
Antonio Apolinário Jr.UFBA
Augusto BaffaPUC-Rio
Bernardo AguiarUNISINOS
Celso Alberto Saibel SantosUFES
Claudia WernerCOPPE/UFRJ
Creto VidalUFC
Cristiana M. AssumpçãoSpanish River Christian School
Cristiano TonéisFIAP
Daniel PaivaUFF
Davi VianaUFMA
Edilson FernedaUCB
Edirlei Soares de LimaUniversidade Europeia
Eduardo AlbuquerqueUFG
Eduardo AranhaUFRN
Eduardo BarréreUFJF
Eliane PozzebonUFSC
Emanuel CoutinhoUFC
Esteban CluaUFF
Fabiana CecinCartesi
Fabiana PeresUnioeste
Fernando TeublUFABC
Fernando TrintaUFC
Gilson Cruz JuniorUFOPA
Heder BernardinoUFJF
Helton BiscaroUSP
Isabel NunesUFRN
Isabela GaspariniUDESC
Joaquim Cavalcante-NetoUFC
João Luiz Bernardes JúniorUSP
Jorge BarbosaUNISINOS
Jorge Martins RosaUniversidade Nova de Lisboa
José Gilvan Rodrigues MaiaUFC
José Remo BregaUNESP
Lúcia LemosPUC-SP
Liliane MachadoUFPB
Lucila NascimentoUSP
Luis Paulo MercadoUFAL
Luiz Adolfo AndradeUNEB
Marcelo GuimarãesUNIFESP
Marcelo da Silva HounsellUDESC
Marcos BorgesUnicamp
Maria Augusta Silveira Netto NunesUNIRIO
Maria Augusta Vieira NelsonPUC Minas
Maria José RodriguesIPB
Maurício PicciniJETTA Educa
Patrícia GouveiaUniversidade de Lisboa
Rafael AraújoUFU
Rafael WildUTFPR
Raul BusarelloUniversidade Anhembi Morumbi
Rômulo SilvaUnioeste
Rodrigo BonacinCentro de Tecnologia da Informação Renato Archer
Rodrigo SantosUNIRIO
Rosa Maria E. Moreira CostaUERJ
Rosilane MotaUFMG & PUC Minas
Rudimar DazziUNIVALI
Sílvio CazellaUFCSPA
Simone VasconcelosIFF
Tadeu ClasseUNIRIO
Tiago Barros Pontes e SilvaUnB
Vanessa Andrade PereiraUNIFESP
Versuti AndreaUnB
Victor SarinhoUEFS
Victor StroeleUFJF
Wallace LagesVirginia Tech

Accepted Works

Balancing Pedagogy, Emotions and Game Design in Serious Game DevelopmentGabriel C. Natucci and Marcos A. F. Borges (UNICAMP)
Promoção da Autonomia dos Atores no Processo de Criação de Jogos Digitais EducacionaisRafael D. Araujo (UFU) and Isabela Gasparini (UDESC)
GranDGamesBR: Perceptual Analysis of Computer Graphics Characters in Digital EntertainmentSoraia Raupp Musse, Bruna Dalmoro, Greice Pinho and Victor Flavio de Andrade Araujo (PUCRS)
Challenges for XR in GamesEsteban W. G. Clua, Daniela Trevisan and Thiago Porcino Malheiro (UFF), Bruno Marques (UFABC), Eder Oliveira, Lucas D. Barbosa, Thallys Lisboa, Victor Ferrari and Victor Peres  (UFF)
Jogos Digitais como Mediadores da Estimulação das Funções Executivas no Contexto EscolarBernardo Benites de Cerqueira, Débora Nice Ferrari Barbosa and João Batista Mossmann (Universidade Feevale)
Opportunities and Challenges in Immersive EntertainmentWallace S. Lages (Virginia Tech)
Ética e Jogos, jogo ético e ética em jogoLuiz Paulo Carvalho (UFRJ), Flávia Maria Santoro (UERJ), Jonice Oliveira (UFRJ) and Rosa Maria M. Costa (UERJ)
De volta ao parquinho: A busca da diversão no jogo digitalDiego Fellipe Tondorf and Marcelo da Silva Hounsell (UDESC)

Details can be found at https://www.sbgames.org/sbgames2021/.

In case of questions, please send an email to grandgamesbr@sbgames.org.