Sponsored by:

SBC

*VIRTUAL* – 18th-21st October 2021

Co-located with SVR 2021 e Sibgrapi 2021
This is a local and national section of the conference whose official language is Portuguese.
Esta é uma seção nacional e local da conferência cujo idioma oficial é o Português.

Proceedings SBGames 2021

Proceedings SBGames 2021

ISSN: 2179-2259

Preface

SBGames (Brazilian Symposium on Computer Games and Digital Entertainment) is the largest and most important event for games and digital entertainment in Latin America. It is attended by scientists, artists, designers, teachers, and students from colleges, universities, research centers, and the game industry. SBGames is the main conference of the Special Committee of Games and Digital entertainment of SBC (Brazilian Computer Society).

In its 20th edition, SBGames had 6 technical tracks and 8 activities, all having the discussion about games in common. We received over 600 peer-reviewed papers and products, and of these approximately 300 were accepted for publication.

In 2021, SBGames is organized by the Pontifical Catholic University of Rio Grande do Sul (PUCRS), University of Vale do Rio dos Sinos (UNISINOS) and University of Ritter dos Reis (Uniritter). All institutions from Rio Grande do Sul, Brazil. SBGames will be held between October 18th and 21th, 2021. In this edition, SBGames will be realized jointly with twoother events, the SVR (Symposium on Virtual and Augmented Reality) and the SIBGRAPI (Conference on Graphics, Patterns and Images).

Due to COVID-19 pandemic projections, the XX SBGames will be held virtually. The same context allowed to deliver a globally accessible experience for the community as a whole. All sessions, keynotes, and other activities will be streamed to the public on open, free of charge, platforms.

SBGames gathers around a thousand participants from all parts of Brazil and other countries, including Peru, Argentina, Uruguay, United States, England, and Portugal. The event has technical sessions, panels, and exhibits distributed in six Conference Tracks: Computing, Arts & Design, Culture, Education, Industry, and Health. Furthermore, there are several activities, such as the Games Festival, Game Art Exhibition, Tutorials, and Diversity in Games. The tracks feature papers and posters, while the Industry track also includes panels and lectures.

We appreciate the presence of all participants, guest speakers, and especially our sponsors: PoaTek, CNPq, FAPERGS, and School of Technology at PUCRS. We would also like to acknowledge the work of all the supporting institutions, researchers, students, and volunteers who have worked for this event. Finally, we recognize the promoting work by the Brazilian Computer Society (SBC).


Art & Design Track

Full Papers

Short Papers


Computing Track

Full Papers

Short Papers


Culture Track

Full Papers

Short Papers


Education Track

Full Papers

Short Papers


Industry Track

Full Papers


Games and Health Track

Full Papers

Short Papers



Workshop GranDGamesBR

Short Papers


Workshop Games and Diversity

Short Papers


Workshop G2: Undergraduates

Short Papers