Proceedings

ISSN: 2179-2259

    • en Inglês
      • pt-br Português
  • Computing
  • Art & Design
  • Culture
  • Industry
  • Tutorials
  • Games For Change
  • Simulation Workshop
  • Committee

Games for Change

  • Preface

    From "Game Design" to "Change Design"

    Since 2011, the SBGames initiative is the main academic host to the international network "Games for Change" in Latin America (www.gamesforchange.org.br), the most important and internationalized association where "gamer" culture reflects the ideal to strive for the transformation of the world.

    The partnership is natural and timely. In the U.S., where the G4C was born some 10 years ago, the Festival has taken place annually at the New York University, with the participation of hundreds of researchers, teachers of elementary and secondary schools, game designers, government officials, activists, leaders of social enterprises, leading private companies (as well as the ESA), artists and other multilateral organizations.

    "Games for Change" also became a track at the 2012 "Game Developers Conference" in San Francisco. The movement grows in Asia, the European Union and Latin America.

    The network "Games for Change" voices a commitment. We are part of a historical process in which games are more than a product, service or digital artifact to achieve the status of social actors in the global network or "actor-networks", to use the famous Bruno Latour expression to convey the post-modern status of science in contemporary society (the "actor-network-theory" or ANT). After all, a game that plays itself as a network of engaged interactivists is in itself a very relevant social factor that goes beyond the traditional boundaries between what is "hardware", "software" and "peopleware".

    In our second year as a thematic area in at the SBGames, we see a growing interest in the agenda and impact of this global movement for change and diversity in face of the already established tracks. It also makes sense to realize that papers and even games can, in any area, become agents of change, transforming society in the very act of play, promoting innovation and evolution of our learning, cultural and artistic practices.

    The G4C movement in Brazil comes to a new level of exposure and engagement as a special category of the SBGames Indie Games Award. The G4C Larin America Special Award is our contribution to foster a community of independent designers for change.

    Today there is much talk on "gamification", but we prefer to emphasize the power of games as a transformative activity as well as an emerging source of economic, social and political transformations.

    SBGames is the most important forum where Brazilian research, design and development converge to the highest standards. The presence of the G4C network and movement in Brazil and Latin America finds in SBGames a key moment of academic and community building, reinforcing our belief that only collective engagement to support the national community of developers, researchers and entrepreneurs will bear fruits over time.

    This intellectual and political density is even more relevant this year, where Brasília has SBGames as headquarters. The G4C movement leads initiatives in partnership with some of the leading organizations in media (such as UOL Jogos and Folha de S. Paulo), technology (with AMD Foundation and UNITY) and promoting Latin American culture (with Latin America Memorial Foundation and the Museum of Image and Sound of São Paulo), in tune with a global struggle for educational and cultural diversity and freedom of expression (with UNESCO).

    Encouraged by a critical spirit and the restlessness engagement to tackle inequalities, asymmetries and injustices affecting global society, individuals and organizations that engage in the transformation of the world can find in the SBGames community the space and the time required for the promotion of social and political change through games as an organic, reflexive and inspired sociotechnical process that increasingly synchs "game design" to change design".

    Gilson Schwartz (USP - City of Knowledge) - Games for Change Chair, 2012

 

Full Papers

Videogames and metaverses as spaces for scientific, cognitive and social change
Maigon Pontuschka (Universidade Federal de Rondonia), Luís Petry (Pontifícia Universidade Católica de São Paulo), Josenildo Silva (Universidade Federal de Rondônia)

On Gamification and Persuasion
Enric Llagostera (IT University of Copenhagen)

Proposta de um processo de Gamification utilizando redes sociais como ferramenta
Cícero Aristofânio G. Araújo (Faculdade de Juazeiro do Norte), Luiz Eugênio F. Tenório (Centro de Estudos e Sistemas Avançados do Recife / C.E.S.A.R)

Estudo da viabilidade da utilização do Kinect como ferramenta no atendimento fisioterapêutico de pacientes neurológicos
Pollyeverlin R. Rocha (Centro Universitário Luterano de Palmas), Alex H. Defavari (Centro Universitário Luterano de Palmas), Pierre S. Brandão (Centro Universitário Luterano de Palmas)

Video games como transformador de cultura: a questão LGBT
Mellina Yonashiro (Universidade Estadual Paulista)

Jogos jornalísticos: games transgredindo o lead e atraindo jovens
Danielle Rufino de Medeiros Medeiros (Universidade Federal de Santa Catarina), Mônica Stein (Universidade Federal de Santa Catarina)

Engagement Factors in Games with a Purpose
J.A.L. Farias, F.V. Brasileiro (Federal University of Campina Grande)

Persuasive Impact Games
Hayata, Talita A. (Universidade Estadual Paulista)

Inovação na escola
Luciano Meira (Universidade Federal de Pernambuco), Marina Pinheiro (Joy Street)

Educomunicação e Videogames: uma abordagem de interface aplicada para Gestão
Francisco Tupy (Universidade de São Paulo), Gilson Schwartz (Universidade de São Paulo), Ismar de Oliveira Soares (Universidade de São Paulo)

Desenvolvimento de um Jogo Educacional sobre o Descobrimento do Brasil Segundo a Versão de Duarte Pacheco
Régis Augusto (Faculdade de Tecnologia de Ourinhos), Cristiano Salviano (Faculdade de Tecnologia de Ourinhos), Sérgio Delfino (Faculdade de Tecnologia de Ourinhos), Rogerio Marinke (Fatec Ourinhos)

A Olimpíada de Jogos Digitais e Educacionais e as mudanças nas relações entre professores e alunos
Bruno de Souza (Universidade Federal de Pernambuco), Carla Alexandre (Joy Street)

Projeto Alius Educare: RPG para educação e conscientização ambiental
Alberto S. Horta (Universidade de Taubaté), Luis Fernando de Almeida (Universidade de Taubaté)

Regente: Jogo de aventura para ensino de História e cultura folclórica brasileira
Joao Ganem Barbosa (Universidade Estadual de Santa Cruz), Flávio S. Yamamoto (Universidade Estadual de Santa Cruz), César A. B. Pariente (Universidade Estadual de Santa Cruz)
  • SBGames 2012

     

    2, 3 e 4 de Novembro de 2012
    Centro de Convenções Ulysses Guimarães
    Brasília - DF

    Organização:
    Sociedade Brasileira de Computação
    Universidade de Brasília

    contato@sbgames.org

SBGames 2012. Copyright © 2011 All rights reserved.

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