{"id":1128,"date":"2021-10-14T21:08:02","date_gmt":"2021-10-14T21:08:02","guid":{"rendered":"https:\/\/www.sbgames.org\/sbgames2021\/?page_id=1128"},"modified":"2022-02-16T18:07:44","modified_gmt":"2022-02-16T18:07:44","slug":"proceedings-sbgames-2021","status":"publish","type":"page","link":"https:\/\/www.sbgames.org\/sbgames2021\/?page_id=1128","title":{"rendered":"Proceedings SBGames 2021"},"content":{"rendered":"\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<title>Proceedings SBGames 2021<\/title>\n\t\t<meta charset=\"UTF-8\">\n\t\n\t\n\t\t<p>ISSN: 2179-2259<\/p>\n\t\t<h2 id=\"preface\">Preface<\/h2>\n\t\t<p>SBGames (Brazilian Symposium on Computer Games and Digital Entertainment) is the largest and most important event for games and digital entertainment in Latin America. It is attended by scientists, artists, designers, teachers, and students from colleges, universities, research centers, and the game industry. SBGames is the main conference of the Special Committee of Games and Digital entertainment of SBC (Brazilian Computer Society).<\/p>\n\t\t<p>In its 20th edition, SBGames had 6 technical tracks and 8 activities, all having the discussion about games in common. We received over 600 peer-reviewed papers and products, and of these approximately 300 were accepted for publication.<\/p>\n\t\t<p>In 2021, SBGames is organized by the Pontifical Catholic University of Rio Grande do Sul (PUCRS), University of Vale do Rio dos Sinos (UNISINOS) and University of Ritter dos Reis (Uniritter). All institutions from Rio Grande do Sul, Brazil. SBGames will be held between October 18th and 21th, 2021. In this edition, SBGames will be realized jointly with twoother events, the SVR (Symposium on Virtual and Augmented Reality) and the SIBGRAPI (Conference on Graphics, Patterns and Images).<\/p>\n\t\t<p>Due to COVID-19 pandemic projections, the XX SBGames will be held virtually. The same context allowed to deliver a globally accessible experience for the community as a whole. All sessions, keynotes, and other activities will be streamed to the public on open, free of charge, platforms.<\/p>\n\t\t<p>SBGames gathers around a thousand participants from all parts of Brazil and other countries, including Peru, Argentina, Uruguay, United States, England, and Portugal. The event has technical sessions, panels, and exhibits distributed in six Conference Tracks: Computing, Arts &amp; Design, Culture, Education, Industry, and Health. Furthermore, there are several activities, such as the Games Festival, Game Art Exhibition, Tutorials, and Diversity in Games. The tracks feature papers and posters, while the Industry track also includes panels and lectures.<\/p>\n\t\t<p>We appreciate the presence of all participants, guest speakers, and especially our sponsors: PoaTek, CNPq, FAPERGS, and School of Technology at PUCRS. We would also like to acknowledge the work of all the supporting institutions, researchers, students, and volunteers who have worked for this event. Finally, we recognize the promoting work by the Brazilian Computer Society (SBC).<\/p>\n\t\t<div id=\"index\">\n\t\t\t<h2 id=\"indextitle\">Index<\/h2>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"#ArtDesignTrack\">Art &amp; Design Track<\/a><\/li>\n\t\t\t\t<li><a href=\"#ComputingTrack\">Computing Track<\/a><\/li>\n\t\t\t\t<li><a href=\"#CultureTrack\">Culture Track<\/a><\/li>\n\t\t\t\t<li><a href=\"#EducationTrack\">Education Track<\/a><\/li>\n\t\t\t\t<li><a href=\"#IndustryTrack\">Industry Track<\/a><\/li>\n\t\t\t\t<li><a href=\"#GamesAndHealthTrack\">Games and Health Track<\/a><\/li>\n\t\t\t\t<li><a href=\"#CTDTrack\">Master and Doctoral Thesis SBGames Award<\/a><\/li>\n\t\t\t\t<li><a href=\"#GranDGamesBRTrack\">Workshop GranDGamesBR<\/a><\/li>\n\t\t\t\t<li><a href=\"#GamesDiversityTrack\">Workshop Games and Diversity<\/a><\/li>\n\t\t\t\t<li><a href=\"#G2Track\">Workshop G2: Undergraduates<\/a><\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"ArtDesign\">\n\t\t\t<h2 id=\"ArtDesignTrack\">Art &amp; Design Track<\/h2>\n\t\t\t<h3>Full Papers<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218242.pdf\">A Proposal to Model Wargames in the MDA Framework<\/a> (Leandro Ouriques, Geraldo Xex\u00e9o, Carlos Eduardo Barbosa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218245.pdf\">A Rela\u00e7\u00e3o entre Mec\u00e2nicas e Narrativa: Analisando o Jogo Papers, Please<\/a> (Lael Castro de Sousa, Glaudiney Moreira Mendon\u00e7a Junior)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218106.pdf\">A representa\u00e7\u00e3o da guerra pela \u00f3tica da experi\u00eancia traum\u00e1tica em Star Wars: Knights of the Old Republic II &#8211; The Sith Lords<\/a> (Jorel Lemes, Rafael Tavares)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218315.pdf\">An\u00e1lise de Itens do Game Design Document Presentes em Jogos da Franquia Mario da Nintendo<\/a> (Ian Rego, Sandro Ronaldo Bezerra Oliveira, Carlos Portela)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218299.pdf\">An\u00e1lise de m\u00e9todos de design de jogos s\u00e9rios sob a \u00f3tica da Design Science Research<\/a> (Thiago Leit\u00e3o, Farmy Silva, Geraldo Xex\u00e9o)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218340.pdf\">Balanceamento em jogos para dispositivos m\u00f3veis: estudo de caso do jogo Clash Royale<\/a> (Rafael Carmo, Fernando Rocha Fonteles Filho, George Allan Menezes Gomes, Antonio Melo Jr, Natal Chicca Junior)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218973.pdf\">Desenvolvimento de Jogos Orientado a Modelo para Jogos S\u00e9rios: uma Revis\u00e3o Sistem\u00e1tica<\/a> (Diego Buoro, Rafaela Rocha, Guilherme Belarmino, Denise Goya)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218328.pdf\">Desenvolvimento de um Jogo Digital Educacional para o Ensino de Pensamento Computacional Concorrente<\/a> (Pedro Marques, Eduardo Mangeli, Rafael Monclar, Geraldo Xex\u00e9o)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218991.pdf\">Desenvolvimento Orientado a Modelos de Jogos S\u00e9rios: processo e design com um jogo do g\u00eanero aventura e quiz<\/a> (Diego Buoro, Rafaela Rocha, Denise Goya)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218873.pdf\">Diretrizes para o Design de Jogos Emp\u00e1ticos<\/a> (Kamila Rodrigues, Caio Cesar Val\u00e9rio, Tania Pinheiro, Eunice Nunes, Cristiano Maciel)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/216998.pdf\">Guiando com uma m\u00e3o invis\u00edvel &#8211; Explorando metroidvanias e sua n\u00e3o-linearidade guiada<\/a> (Josu\u00e9 Soares, Rosilane Mota)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218845.pdf\">Heur\u00edsticas de Nielsen adaptadas a partir da modelagem de intera\u00e7\u00e3o para a avalia\u00e7\u00e3o de regras de jogos de tabuleiro<\/a> (Allan Beckman Soares da Cruz, Carlos Soares Neto, Pamela Torres Maia Beckman da Cruz)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218797.pdf\">Hist\u00f3ria Viva: A Sketch-Based Interactive Storytelling System<\/a> (Felipe Gheno, Edirlei Soares de Lima)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218297.pdf\">Jogos de Mesa e Mitologia: Quando os Mecanismos e o Tema se Misturam<\/a> (Glaudiney Moreira Mendon\u00e7a Junior)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218236.pdf\">Materials for games &#8211; An overview on creating materials for games<\/a> (Davi Souza, Rosilane Mota)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218324.pdf\">Metodologia para Desenvolvimento de Jogos com Prop\u00f3sito de um Laborat\u00f3rio de Ludologia<\/a> (Geraldo Xex\u00e9o, Eduardo Mangeli, Pedro Marques, Hor\u00e1cio Brescia Mac\u00eado Henriques, Lincoln Costa, Tadeu Classe)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218206.pdf\">Negativity in Play &#8211; How Negative Emotions create Meaningful Games<\/a> (Mateus Umbelino, Rosilane Mota)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/217800.pdf\">O uso da espacialidade e mec\u00e2nica na constru\u00e7\u00e3o de narrativas &#8211; A narrativa ambiental do jogo Bloodborne em contraposi\u00e7\u00e3o \u00e0 narrativa f\u00edlmica<\/a> (Matheus Pereira, Rosilane Mota)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218966.pdf\">Projetando Valores em Narrativas de Jogos Digitais Baseados em Processos para Servi\u00e7os P\u00fablicos Brasileiros<\/a> (Fabricio Janssen, Renata Araujo, Tadeu Classe)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218321.pdf\">Proposta de metodologia para a cria\u00e7\u00e3o de cen\u00e1rios 3D para jogos digitais<\/a> (Rafael Carmo, J\u00f3rio Matos, George Allan Menezes Gomes, Antonio Melo Jr, Natal Chicca Junior)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218139.pdf\">Representa\u00e7\u00e3o de Interven\u00e7\u00f5es Terap\u00eauticas com Jogos Digitais em Tratamentos da Depress\u00e3o<\/a> (Rebeca Gliosci Tocantins, Tiago Barros Pontes e Silva, Ana Mansur de Oliveira, Virg\u00ednia Tiradentes Souto)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218278.pdf\">Requisitos de Acessibilidade em Jogos voltados para o Desenho Universal: Mecanica do Jogo da Memoria<\/a> (Francinete Furtado da Cunha, Juliana Cristina Braga, Luis Felipe de Oliveira Melle, Lucas Oliveira, Guilherme Belarmino)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218112.pdf\">Self-reflection in Games &#8211; The Representation of the Individuation Process in Celeste and Persona 2: Innocent Sin<\/a> (Amanda Tavares, Rosilane Mota, Walter Melo)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218251.pdf\">Sinergia entre Mec\u00e2nicas de Jogos do G\u00eanero Rougelike Deckbuilder<\/a> (Jos\u00e9 Mart\u00f4nio L. de Moraes J\u00fanior, Glaudiney Moreira Mendon\u00e7a Junior)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218044.pdf\">Sucesso4me: projeto de um jogo para atrair mulheres para a \u00e1rea de Computa\u00e7\u00e3o<\/a> (Samuel Duarte, Rafael Pinheiro, Clara Bacchin, M\u00f4nica Machado, Lucila Ishitani)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218282.pdf\">T\u00e9cnicas de design de jogos, sa\u00fade e IoT &#8211; Uma an\u00e1lise de um jogo autoral aplicado para o autocuidado da hipertens\u00e3o<\/a> (Saulo Oliveira, Luma Oliveira, Sergio T. Carvalho, Silvana de Lima Vieira dos Santos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218111.pdf\">The Classical Detective Story Formula from Literature to Videogames<\/a> (Elisa Ramos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218320.pdf\">Transfer\u00eancia Neural de Estilo: homem e m\u00e1quina criando o inesperado<\/a> (Rafael Carmo, Tiago Maia, Natal Chicca Junior, George Allan Menezes Gomes, Antonio Melo Jr)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218459.pdf\">Um Processo para Gera\u00e7\u00e3o Din\u00e2mica de Personagens N\u00e3o-Jog\u00e1veis Visualmente Distintos<\/a> (Rebeca Praciano Haddad Carneiro da Cunha, Thalisson Oliveira, Rute Castro, Rossana Andrade, Ticianne Darin)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignFull\/218244.pdf\">Utilizando os Cinco Est\u00e1gios do Luto no Desenvolvimento do Jogo Luther<\/a> (Richard Farias Freitas, Glaudiney Moreira Mendon\u00e7a Junior)<\/li>\n\t\t\t<\/ul>\n\t\t\t<h3>Short Papers<\/h3>\t\t\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218203.pdf\">A prof\u00edcua rela\u00e7\u00e3o entre Pure Data e \u00e1udio para games<\/a> (Leonardo Porto Passos, Jos\u00e9 E. Fornari Novo Jr)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218195.pdf\">Apontamentos te\u00f3ricos para o desenvolvimento de jogos independentes de terror com baixo custo de produ\u00e7\u00e3o<\/a> (Bruno Paese Pressanto, Marcelo Lu\u00b4\u0131s Fardo)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218265.pdf\">Avalia\u00e7\u00e3o de interface de jogo s\u00e9rio em sa\u00fade<\/a> (Luciane Maria Fadel, Daniella Michelena Munhoz, Carla Galv\u00e3o Spinillo, Larissa Ugaya Mazza, Ana Em\u00edlia Figueiredo de Oliveira, Alana de Araujo Oliveira Meireles Teixeira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218325.pdf\">Big Gamer Brasil: Proposta de um jogo<\/a> (Camila Santana, Claudio Jambo, Vera Maria B. Werneck, Rosa Maria E. Moreira Costa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218204.pdf\">Composi\u00e7\u00e3o de m\u00fasica ca\u00f3tica para games em tempo real<\/a> (Leonardo Porto Passos, Jos\u00e9 E. Fornari Novo Jr)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218130.pdf\">Defini\u00e7\u00f5es e Caracter\u00edsticas dos Jogos Sist\u00eamicos<\/a> (Matheus Sant&#8217;Anna, Pedro Alessio)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218302.pdf\">Estudo de clima musical como elemento de imers\u00e3o no game<\/a> (Vanessa Andrade Pereira, Jo\u00e1s Gon\u00e7alves Sanches)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218228.pdf\">Jogos Soulslike: como a diversifica\u00e7\u00e3o de contexto pode ajudar a consolidar o g\u00eanero.<\/a> (Camila Bothona, S\u00e9rgio Nesteriuk Gallo)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218062.pdf\">Modificabilidade &#8211; a colabora\u00e7\u00e3o entre usu\u00e1rios e desenvolvedores como uma qualidade de projeto<\/a> (Matheus Corr\u00eaa de Souza, Tiago Barros Pontes e Silva, Frederick van Amstel)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218230.pdf\">Padr\u00f5es de Produ\u00e7\u00e3o de \u00cdcones e S\u00edmbolos em Jogos com Estilo Pixelart<\/a> (Diogo Matiello Tarasconi, Marco Aur\u00e9lio Soares dos Santos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ArtesDesignShort\/218248.pdf\">Venti: An\u00e1lise semi\u00f3tica de performance de g\u00eanero, estere\u00f3tipo de personagens em jogos eletr\u00f4nicos e seus impactos no p\u00fablico brasileiro<\/a> (Elyda Costa Alves)<\/li>\n\t\t\t<\/ul>\t\t\t\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"Computing\">\n\t\t\t<h2 id=\"ComputingTrack\">Computing Track<\/h2>\n\t\t\t<h3>Full Papers<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218081.pdf\">A Tool to Implement Adaptive Audio Techniques on Unity Games<\/a> (Miguel F. Rodrigues, Fl\u00e1vio R. S. Coutinho)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/217175.pdf\">Adaptive Branching Quests Based on Automated Planning and Story Arcs<\/a> (Edirlei Soares de Lima, Bruno Feij\u00f3, Antonio L. Furtado)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218224.pdf\">An authoring tool to provide group and crowd animation using Natural Language scripts<\/a> (Guido Mainardi, Aline Normoyle, Vin\u00edcius Cassol, Norman Badler, Soraia Raupp Musse)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/217993.pdf\">Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures<\/a> (Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Joaquim B. Cavalcante-Neto, Creto Augusto Vidal)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218338.pdf\">BioTraffic: a bio-inspired behavioral model to vehicle traffic simulation<\/a> (Carlos Eduardo Pereira de Quadros, Diana Francisca Adamatti, Alessandro de Lima Bicho)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/217737.pdf\">Centralized Critic per Knowledge for Cooperative Multi-Agent Environments<\/a> (Tha\u00b4\u0131s Ferreira, Esteban Clua, Troy Costa Kohwalter)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218351.pdf\">D-CreEA: DSML for Creating Educational Analog Card Games<\/a> (Rubens Anderson de S. Silva, Rossana M. C. Andrade)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218250.pdf\">Games by End-Users: Analyzing Development Environments<\/a> (Joana Gabriela Ribeiro de Souza, Raquel Oliveira Prates)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/217632.pdf\">GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games<\/a> (Victor Travassos Sarinho)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218373.pdf\">Generative Design applied to Cloud Modeling<\/a> (Carlos Eduardo Vaisman Muniz, Wagner Luiz Oliveira dos Santos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/217884.pdf\">Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games<\/a> (R\u00f4mulo Freire F\u00e9rrer Filho, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante-Neto, Paulo Bruno de Sousa Serafim)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/217610.pdf\">Map Marker: a Multi-Agent Pathfinder for Cohesive Groups in Real-Time Strategy Games<\/a> (Enrique Wicks Rivas, Rodrigo Souza)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218057.pdf\">Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters<\/a> (Lucas Andreotti, Morgana Luiza Weber, Tiago Luz da Silva, Victor Fl\u00e1vio de Andrade Araujo, Soraia Raupp Musse)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218072.pdf\">Perception of Personality Traits in Crowds of Virtual Humans<\/a> (Lucas Nardino, Diogo Schaffer, Felipe Elsner, Enzo Krzmienski, Victor Fl\u00e1vio de Andrade Araujo, Gabriel Fonseca Silva, Vin\u00edcius Jurinic Cassol, Rodolfo Migon Favaretto, Soraia Raupp Musse)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/217289.pdf\">Procedural Enemy Generation through Parallel Evolutionary Algorithm<\/a> (Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/217347.pdf\">Procedural Generation of Isometric Racetracks Using Chain Code for Racing Games<\/a> (Erik Jhones F. do Nascimento, Tassiana M. Castro, Ana Carolina S. Abreu, Filipe A. Lira, Amauri H. Souza)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218077.pdf\">RealShooting: Expanding the experience of point-and-click target shooting games<\/a> (\u00c9merson B. Pinheiro, Creto A. Vidal, Joaquim B. Cavalcante Neto, Ant\u00f4nio J. Melo Leite Junior, George A. M. Gomes, \u00cdcaro da S. Barbosa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218326.pdf\">Systematic choice of video game benchmarks in Deep Reinforcement Learning<\/a> (Elvio Gomes, Marlo Souza)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/216981.pdf\">Towards playing AIs for 7 Wonders: main patterns and strategies for 3-player games.<\/a> (Rafael Bettker, Pedro Minini, Gabriel Pereira, Joaquim V. C. Assun\u00e7\u00e3o)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/217833.pdf\">Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach<\/a> (Gilzamir Gomes, Creto A. Vidal, Joaquim B. Cavalcante-Neto, Yuri L. B. Nogueira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoFull\/218004.pdf\">UtopicSense: a tool to support the use of synesthesia as an assistive resource in 2D games<\/a> (Adriel Augusto Germano Silva, Fl\u00e1vio Roberto dos Santos Coutinho)<\/li>\t\t\t\t\n\t\t\t<\/ul>\n\t\t\t<h3>Short Papers<\/h3>\t\t\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/218362.pdf\">A Low-code Approach to Identify Toxicity in MOBA Games<\/a> (Alexandre Vaz, Alexandre Batista, Farmy Silva, Lincoln Magalh\u00e3es Costa, Geraldo Xex\u00e9o)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/216247.pdf\">A structured review of game coding through modeling<\/a> (Diego Castro, Cl\u00e1udia Maria Lima Werner)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/218372.pdf\">Deep Reinforcement Learning Using a Low-Dimensional Observation Filter for Visual Complex Video Game Playing<\/a> (Victor Augusto Kich, Junior Costa de Jesus, Ricardo Bedin Grando, Alisson Henrique Kolling, Gabriel Vin\u00edcius Heisler, Rodrigo da Silva Guerra)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/217749.pdf\">Development of Non-Player Character with Believable Behavior: a systematic literature review<\/a> (Guilherme Alves da Silva, Marcos Wagner de Souza Ribeiro)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/217876.pdf\">Is my agent good enough? Evaluating Embodied Conversational Agents with Long and Short-term interactions.<\/a> (Juliane B. S. dos Santos, Paulo Ricardo Knob, Victor Putrich Scherer, Soraia Raupp Musse)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/217082.pdf\">League of Legends: An Application of Classification Algorithms to Verify the Prediction Importance of Main In-Game Variables<\/a> (Alexandre C. S. Cruz, Tha\u00eds G. do R\u00eago, Telmo de M. Filho, Yuri Malheiros)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/218263.pdf\">MySoundtrack: a tool for personalized and adaptive music listening while playing games<\/a> (Daniel Filgueira Bezerra, Filipe Calegario, Giordano Cabral, Geber Ramalho)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/218234.pdf\">Playing NES Tetris with No Piece Rotations<\/a> (Adler A. L. Soster, Michael Birken, Pablo A. Jaskowiak)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/218046.pdf\">TaRCoS: Providing a Combat Simulation Tool for Tabletop Role-Playing Games<\/a> (Alberto Manoel dos Santos Silva Junior, Victor Travassos Sarinho)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/ComputacaoShort\/217252.pdf\">Towards Automated Playtesting in Game Development<\/a> (Nathalya Stefhany Pereira, Phyllipe Lima, Eduardo Guerra, Paulo Meirelles)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"Culture\">\n\t\t\t<h2 id=\"CultureTrack\">Culture Track<\/h2>\n\t\t\t<h3>Full Papers<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218067.pdf\">A Transdisciplinary Approach to Computational Narratology<\/a> (Bruno Feij\u00f3, Edirlei Soares de Lima, Antonio Furtado)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218989.pdf\">Al\u00e9m das Torres: heran\u00e7a cultural de significa\u00e7\u00e3o relativas \u00e0 sua din\u00e2mica, composi\u00e7\u00e3o e desenvolvimento do jogo<\/a> (Eliane Pozzebon, Ta\u00eds Tournier Machado, Rafael Romagnoli Mecenas Yabe, Manoella Rockembach, Gustavo de Oliveira Guaresi, Rodrigo Neves de Senna Marchiolli)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218899.pdf\">An\u00e1lise da poss\u00edvel influ\u00eancia do processo imersivo em videogames a n\u00edvel de persona e sombra na rela\u00e7\u00e3o jogador-jogo.<\/a> (M\u00e1rio Henrique Mendes Ara\u00fajo, Carlos Cardoso Filho, Allan Beckman Soares da Cruz)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218842.pdf\">Collaboration Challenges of Professional eSports Players in Brazil<\/a> (Yuri Lima, Viktoriya Lipovaya, Carlos Eduardo Barbosa, Pedro Grillo, Francisco Duarte, Jano Souza)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218221.pdf\">Como Estilos Faciais de Personagens s\u00e3o Percebidos?<\/a> (Jennyfer Ferreira, Julia Melgare, Soraia Musse)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218007.pdf\">Comportamento t\u00f3xico de jogadores de League Of Legends: Uma an\u00e1lise Winnicottiana<\/a> (Bruna Cristina Pires, Ivelise Fortim)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218298.pdf\">DAS LETRAS PARA OS BITS: Diferentes n\u00edveis de adapta\u00e7\u00e3o de obras liter\u00e1rias para jogos digitais.<\/a> (Lucas Barbalho, Ricardo Jorge de Lucena Lucas)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218312.pdf\">De Quem \u00e9 o Jogo? Disputas Narrativas no Fandom de World of Warcraft<\/a> (Clara Pimentel, Joana Ziller, Philipe Melo)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218121.pdf\">Desenvolvimento de jogo digital para valorizar a cultura e arquitetura da coloniza\u00e7\u00e3o italiana<\/a> (J\u00falio Calgaro, Rafael Albuquerque)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/217653.pdf\">Elementos presentes em jogos eletr\u00f4nicos que motivam meninas a n\u00e3o abandonarem um jogo<\/a> (Rafaela Nascimento, Lucila Ishitani)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218335.pdf\">\u00c9tica: Qual o Panorama de Pesquisa no Simp\u00f3sio Brasileiro SBGames?<\/a> (Luiz Paulo Carvalho, Jos\u00e9 Suzano, Flavia Maria Santoro, Jonice Oliveira, Rosa Maria E. M. da Costa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218223.pdf\">Exploring toxic behavior in multiplayer online games: perceptions of different genders<\/a> (Alinne Souza, J\u00e9ssica Pegorini, Nat\u00e1lia Yada, Lincoln Costa, Francisco Carlos Souza)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218358.pdf\">Folk Adventures: Defenda o Bioma Pantaneiro e suas Lendas em um Jogo S\u00e9rio de Aventuras Folcl\u00f3ricas<\/a> (Anderson Corr\u00eaa de Lima, Jo\u00e3o V\u00edtor, Pedro Enrique, Jeferson Dutra , Mateus Moraes, Amaury Castro Jr.)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218992.pdf\">L\u00e1 e c\u00e1, torcendo de casa na Live: entretenimento com inova\u00e7\u00e3o tecnol\u00f3gica em combate ao isolamento social<\/a> (Gustavo Martins, Gabriel Lima, Genildo Gomes, Leonardo Marques, J\u00falia Concei\u00e7\u00e3o, Thais Castro, Bruno Gadelha, Rosiane de FreitasR)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218961.pdf\">Logic Girl: um jogo mobile para incentivar mulheres na aprendizagem de l\u00f3gica de programa\u00e7\u00e3o e despertar o interesse para a \u00e1rea de TI<\/a> (Natanna Santos, Fernanda Gomes, Douglas Moreno, Stefan Lucas Silva)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/217166.pdf\">Loucura e Horror: a constru\u00e7\u00e3o do medo em Outlast<\/a> (Victor Finkler Lachowski, Maria Miron Duleba)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218209.pdf\">O jogo em di\u00e1logo com a pandemia: uma an\u00e1lise de Pok\u00e9mon GO*<\/a> (Lucas Bastos, Alexandre Farbiarz, Juliana Vieira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218252.pdf\">O Processo de Individua\u00e7\u00e3o em Kingdom Hearts 1<\/a> (Joabe Chaves Nascimento, Glaudiney Moreira Mendon\u00e7a Junior)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218040.pdf\">Precisamos Falar sobre G\u00eanero: Um Jogo sobre a Tem\u00e1tica &#8221;G\u00eanero, uma Constru\u00e7\u00e3o Social?&#8221;<\/a> (B\u00e1rbara Perina Bezerra, Maria Andr\u00e9ia Formico Rodrigues)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218949.pdf\">Reencontro Autot\u00e9lico<\/a> (Danilo Guimar\u00e3es, F\u00e1tima Aparecida dos Santos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218097.pdf\">Save the Prince(ss?): Desenvolvimento de um jogo para desconstruir estere\u00f3tipos deg\u00eanero<\/a> (Mauricio Soares, Fabr\u00edcio Tonetto Londero)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaFull\/218255.pdf\">Teoria Fundamentada sobre estrat\u00e9gias que podem melhorar a experi\u00eancia de jogadoras<\/a> (M\u00f4nica Machado, Marta Noronha, Ana Luiza Guercy, Maiara Miranda, Patrick Machado, Magna Carla Ribeiro, Lucila Ishitani)<\/li>\n\t\t\t<\/ul>\n\t\t\t<h3>Short Papers<\/h3>\t\t\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/216861.pdf\">A imers\u00e3o em jogos digitais como catalisadora de viv\u00eancias: Um panorama pela experi\u00eancia de jogar<\/a> (Caio Costa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/217167.pdf\">Comfort games: um estudo sobre os jogos como espa\u00e7o de conforto emocional<\/a> (Marina Demori Pedroso)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/218306.pdf\">Eu fa\u00e7o lives: Intersec\u00e7\u00f5es entre lazer e trabalho a partir da plataforma de transmiss\u00e3o ao vivo Twitch<\/a> (Lucas Araujo, Ligia Martins)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/218291.pdf\">Final Fantasy 7 Remake e Justi\u00e7a ambiental: uma an\u00e1lise da narrativa baseada em &#8220;values at play&#8221;<\/a> (Roberto Oliveira, Vin\u00edcius Moraes Chagas, Vin\u00edcius Ferraz, Alexandre Luiz Polizel)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/218284.pdf\">Games as historic and artistic allegories<\/a> (Ernane Guimar\u00e3es Neto, Gilson Schwartz)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/216860.pdf\">Games e Din\u00e2micas Arquitet\u00f4nicas: Imbrica\u00e7\u00f5es entre o Espa\u00e7o P\u00fablico e suas representa\u00e7\u00f5es digitais<\/a> (Caio Costa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/218980.pdf\">Jogos e Divulga\u00e7\u00e3o Cient\u00edfica: uma an\u00e1lise dos anais do SBGames<\/a> (Virg\u00ednia Cod\u00e1, Fl\u00e1via Garcia de Carvalho, Marcelo Vasconcellos, Luisa Massarani)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/218246.pdf\">O discurso sobre os games no adventismo brasileiro: breve an\u00e1lise da Revista Adventista<\/a> (Erick Lima, Allan Novaes)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/218902.pdf\">O papel dos jogos nos peri\u00f3dicos de divulga\u00e7\u00e3o cient\u00edfica<\/a> (Eduardo da Silva, Fl\u00e1via Garcia de Carvalho, Marcelo Vasconcellos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CulturaShort\/218286.pdf\">Representa\u00e7\u00f5es de ci\u00eancia e cientista a partir do jogo League of Legends<\/a> (Hugo Coeli, Rodrigo Lefebvre, Jo\u00e3o M\u00e1rio Minetto, Roberto Oliveira, Bruna Adriane Fary)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"Education\">\n\t\t\t<h2 id=\"EducationTrack\">Education Track<\/h2>\n\t\t\t<h3>Full Papers<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218867.pdf\">A rela\u00e7\u00e3o entre jogos digitais e TDAH: um mapeamento sistem\u00e1tico dos estudos nas l\u00ednguas portuguesa e espanhola<\/a> (Alexia Cardoso, Jaqueline Rocha, Luiz Cl\u00e1udio Ferreira da Silva J\u00fanior, Fernando Silvio Pimentel, Alan Pedro da Silva)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218822.pdf\">A study with all schools in the city of Maric\u00e1 during a complete academic year using games to increase students confidence in their professional possibilities in the games industry<\/a> (Victor Prado, M\u00f4nica Silva, Carla Delgado, Leandro Nascimento, Lorena Gri\u00f5n, Waldir Moura)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218817.pdf\">Ambiente virtual e colaborativo para a capacita\u00e7\u00e3o e eletricistas de rede de distribui\u00e7\u00e3o<\/a> (Eduardo Tanaka, Lucimara Almeida, Guilherme Gouveia, Tiago Paula, Leonardo Domingues, Alex Alves, Roberta Oliveira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/217883.pdf\">Aplica\u00e7\u00e3o dos Elementos de Gamifica\u00e7\u00e3o para Resolu\u00e7\u00e3o dos Problemas de Melhoria do Processo de Software no Contexto de Ensino e Aprendizagem<\/a> (Elziane Monteiro Soares, Sandro Ronaldo Bezerra Oliveira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218378.pdf\">Automata Toy Factory: Um Jogo Educativo para Ensino de Automato com Pilha<\/a> (Marvin Tomizawa, Maurilio Campano Junior)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218988.pdf\">Avalia\u00e7\u00e3o de um prot\u00f3tipo de um jogo digital para alfabetiza\u00e7\u00e3o de crian\u00e7as Surdas<\/a> (Ramon Meira, Diego Zabot, Ecivaldo Matos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/219003.pdf\">Descri\u00e7\u00e3o e an\u00e1lise dos processos de produ\u00e7\u00e3o de um jogo educacional e seus impactos na sua qualidade<\/a> (Guilherme Belarmino, Rh\u00e1leff Oliveira, Carla Rodriguez, Denise Goya, Rafaela Rocha)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218910.pdf\">Design e desenvolvimento de um jogo s\u00e9rio para educa\u00e7\u00e3o musical<\/a> (Wemerson Lima, Alan Freitas, Tiago Lima)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218038.pdf\">Engaja: Um Arcabou\u00e7o de Gamifica\u00e7\u00e3o para Aumentar o Engajamento dos Alunos em um Institui\u00e7\u00e3o de Ensino Superior<\/a> (Roy Teixeira, Paulyne Juc\u00e1)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218987.pdf\">Estrat\u00e9gia de gamifica\u00e7\u00e3o aplicada ao ensino remoto emergencial em tempos de COVID-19<\/a> (Walter Lopes Neto, Philipy Augusto Silveira de Brito, In\u00e1cia Fernandes da Costa Neta, Charles Madeira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218131.pdf\">Inclus\u00e3o das Avalia\u00e7\u00f5es Formativa e Somativa no Processo de Desenvolvimento de um Jogo Educacional: Um Estudo de Caso no Projeto do Jogo Castaways<\/a> (Henrique Souza, Maurilio Campano Junior, Alan Felinto)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218996.pdf\">Jogos de tabuleiro modernos e a divulga\u00e7\u00e3o cient\u00edfica: as potencialidades do jogo Cytosis para alinhar divers\u00e3o e conhecimento<\/a> (Mariana Ribeiro, Thais Santos, Carolina Spiegel)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218287.pdf\">Jogos Digitais de Entretenimento e o Est\u00edmulo da Intelig\u00eancia L\u00f3gico-Matem\u00e1tica de Gardner<\/a> (Carlos Paiva, Regina Silveira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218381.pdf\">Jogos Educativos no Ensino de Aut\u00f4mato Finito Determin\u00edstico: Um Estudo de Caso com o Jogo A Factory Disaster<\/a> (Fernando Carvalho, Maurilio Campano Junior, Yandre Costa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218900.pdf\">Jogos para Educa\u00e7\u00e3o Financeira: um mapeamento sistem\u00e1tico<\/a> (Isabel Torrens, Simone Matos, Helyane Borges, Rui Lopes)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218382.pdf\">Labirinto Gram\u00e1gico: Um Jogo Educativo para o Ensino de Gram\u00e1ticas Regulares<\/a> (Pedro Garozi, Maurilio Campano Junior, Yandre Costa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218959.pdf\">Luta de Classes: Jogo s\u00e9rio educativo<\/a> (Raphael Campos, Dante Augusto Couto Barone)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218983.pdf\">Mariazinha da Penha: Um Jogo Educacional de Combate e Viol\u00eancia contra a Mulher.<\/a> (Luiz Machado, Douglas Oliveira, Antonio Carlos Souza, Rafael Rocha, Aline Machado)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218089.pdf\">Maze Code: Ret\u00f3rica Procedural Aplicada ao Ensino de L\u00f3gica de Programa\u00e7\u00e3o<\/a> (Jose Neto, Paulo Henrique Pimentel Marcolino, Pablo Ferreira, Daniel Barbosa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218913.pdf\">Melodia: Um Jogo S\u00e9rio para o Ensino Inicial de Teoria Musical a Pessoas com Defici\u00eancia Intelectual<\/a> (Mariana Pino,Marcelo Vassoler Dias, Simone Matos, Helyane Borges, Rui Lopes)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218782.pdf\">Metodologia Baseada em Projetos para Desenvolvimento de Games em Educa\u00e7\u00e3o Remota<\/a> (Gabriel Santana, Lidiane Monteiro, Diego Costa, Daniel Nipo, Gabriel Silva, Paulo Alexandre Filho, Rodrigo Rodrigues)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218830.pdf\">Meu Jardim de Emo\u00e7\u00f5es: jogo para compreens\u00e3o de express\u00f5es faciais para crian\u00e7as e adolescentes autistas<\/a> (Samara Oliveira, Ana Arantes, Virginia Mota)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/217996.pdf\">Peronio em olhar Semi\u00f3tico<\/a> (L\u00facia Lemos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/217295.pdf\">project \u00c9den: Platform for introductory programming concepts<\/a> (Yure Pablo do Nascimento Oliveira, Claudio Toledo, Leonardo Pereira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218059.pdf\">Projeto de uma Plataforma Multimodal de Jogos S\u00e9rios para Aux\u00edlio a Terapia para Autistas<\/a> (Andre Trindade, Marcelo da Silva Hounsell, Joice Luiz Jeronimo, Rafael Gomes Faust)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218260.pdf\">Strong: Desenvolvimento e Avalia\u00e7\u00e3o de um Jogo para Auxiliar no Tratamento do Espectro do Autismo<\/a> (Noemi Honorato, Adilson Santos,Saul Delabrida, Alan Freitas, Wilk Oliveira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218164.pdf\">Transdisciplinaridade na cria\u00e7\u00e3o de jogos digitais por crian\u00e7as na escola<\/a> (Nicole Magagnin, Adriana Alves)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218352.pdf\">TURISTA DO TEMPO: Um jogo s\u00e9rio para o ensino da hist\u00f3ria do Rio Grande do Norte<\/a> (Jos\u00e9 Santos, Jobel Souza Filho, Luiz Silva)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218930.pdf\">Um jogo de estrat\u00e9gia para avalia\u00e7\u00e3o de compet\u00eancias baseadas na Pedagogia da Inova\u00e7\u00e3o<\/a> (Mayara Cechinatto, Elisa Boff)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218951.pdf\">Um Jogo Educacional para Est\u00edmulo de Mudan\u00e7a de H\u00e1bito Oral Delet\u00e9rio<\/a> (Andrea Ferreira de Oliveira, Maria Andr\u00e9ia Formico Rodrigues, Isabel Magalh\u00e3es Pinto Ribeiro)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218120.pdf\">Um Jogo para Dispositivos M\u00f3veis com o Objetivo de Auxiliar o Ensino de Libras e Portugu\u00eas<\/a> (Igor Victor Lucena do Nascimento)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218984.pdf\">Uma proposta de game design para gamifica\u00e7\u00e3o educacional estrutural atrav\u00e9s da cria\u00e7\u00e3o de hist\u00f3rias<\/a> (Jo\u00e3o Ricardo Serique Bernardo, Fernanda Pires, Marcela Pessoa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoFull\/218810.pdf\">ZoAm Gamebot: m\u00faltiplos aprendizados por um mundo computacional perdido na Amaz\u00f4nia<\/a> (Larissa da Silva Pessoa, Rosiane de FreitasR, Lia Martins)<\/li>\n\t\t\t<\/ul>\n\t\t\t<h3>Short Papers<\/h3>\t\t\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218759.pdf\">A Low-Cost VR Imersive Learning Tool for Microbiology<\/a> (Eduardo Damasceno, Armando Silva, Larissa Fernandes, Matheus Calzavara da Silva)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218917.pdf\">Ada e a Sociedade Perdida: um RPG digital para revis\u00e3o de conceitos da matem\u00e1tica do ensino fundamental<\/a> (Camila Soares, Germana N\u00f3brega)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218222.pdf\">Ambiente de edi\u00e7\u00e3o de jogos digitais educacionais como fonte de dados para EDM<\/a> (Marcos Almeida, Leonardo Mendes)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218933.pdf\">AutomataEscape: Uma Proposta de Jogo Hardware\/Software de Apoio a Aprendizagem de Aspectos Te\u00f3ricos da Computa\u00e7\u00e3o<\/a> (Victor Sarinho, Igor Silva)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218336.pdf\">Avlistoria: uma proposta narrativa para ensinar sobre criptomoedas<\/a> (Jorge Andr\u00e9 Silva, Vera Werneck, Rosa Maria E. Moreira Costa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218758.pdf\">Cat\u00e1logo para Cria\u00e7\u00e3o de Jogos S\u00e9rios para Sistemas baseados em IoT<\/a> (Fernando da Silva, Bruno Souza, Claudia Werner)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/217895.pdf\">Concep\u00e7\u00e3o e Uso do Jogo de Cartas Travessias: Di\u00e1logos com as Juventudes<\/a> (Ligia Feitosa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218960.pdf\">Desafios na transposi\u00e7\u00e3o para uma plataforma digital de um jogo de tabuleiro para ensino de biologia celular<\/a> (D\u00e9bora da Silva, Carolina Spiegel, Paulo Zacary de Oliveira, Pedro Braga)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218801.pdf\">Em dire\u00e7\u00e3o a um ecossistema de software para apoio ao ensino de Qu\u00edmica por meio de jogos digitais<\/a> (Jo\u00e3o Gabriel de Matos Dairel, Roberto Costa Tupinamb\u00e1, Yan Gustavo Pegyn Silva, Rafael Ara\u00fajo)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/216829.pdf\">Estudo de um Novo Modelo de Projeto de Aprendizagem Gamificado para a Educa\u00e7\u00e3o a Dist\u00e2ncia sem Tecnologias Digitais<\/a> (Eduardo Berlezi, Liane Broilo, Jo\u00e3o Ricardo Bittencourt)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218924.pdf\">Fluxogame: Um jogo para auxiliar no aprendizado de algoritmo e l\u00f3gica de programa\u00e7\u00e3o atrav\u00e9s de fluxogramas<\/a> (Maxsuel Oliveira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218256.pdf\">Lendas do Brasil: Um jogo de tabuleiro para o ensino e valoriza\u00e7\u00e3o do folclore e da cultura nacional<\/a> (Jairton Cavalcante de Melo, Bruno Correia da Silva)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218037.pdf\">L\u00e9o &amp; Maya: um jogo para auxiliar no ensino de pensamento computacional<\/a> (Hor\u00e1cio Brescia Mac\u00eado Henriques, Carla Delgado, J\u00falio Rama Krsna Mandoju, Geraldo Xex\u00e9o)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218220.pdf\">Litor\u00e1lia: um jogo digital para o ensino da biodiversidade brasileira<\/a> (Gabriel Miranda, Ed Bezerra)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218950.pdf\">Mapeamento de Elementos Visuais em um Jogo S\u00e9rio para Classifica\u00e7\u00e3o Indicativa<\/a> (Brendon Marcel da Concei\u00e7\u00e3o Santos, Tiago Lima, Gilda Assis)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218471.pdf\">Perspectivas e Desafios na Avalia\u00e7\u00e3o de Jogos Digitais Educacionais<\/a> (Viviane Borges de Melo, Alan Pedro da Silva, Fernando Silvio Pimentel, Rafael de Amorim Silva, Luiz Cl\u00e1udio Ferreira da Silva J\u00fanior)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/217630.pdf\">Playing Games via Personalized Gestural Interaction<\/a> (R\u00fabia Schultz Ascari, Luciano Silva, Roberto Pereira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218331.pdf\">Proposta de jogo educativo para ensino e conscientiza\u00e7\u00e3o da coleta seletiva de lixo<\/a> (Lucas Barboza, Delma Santos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218931.pdf\">SimIA: um simulador educacional de impactos ambientais<\/a> (Jo\u00e3o De Araujo,Priscilla Braz)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/218359.pdf\">Uma Proposta de Gamifica\u00e7\u00e3o para Avalia\u00e7\u00e3o Cont\u00ednua na Gradua\u00e7\u00e3o em Cursos de Tecnologia da Informa\u00e7\u00e3o (TI)<\/a> (Gabriel Pantoja, Raimundo Viegas Jr., Antonilson Alcantara)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/EducacaoShort\/217789.pdf\">Uso da Computa\u00e7\u00e3o Afetiva para An\u00e1lise de Sentimentos de Participantes de uma Gamifica\u00e7\u00e3o para Ensino da Gest\u00e3o do Conhecimento<\/a> (Antonilson Alcantara, Sandro Ronaldo Bezerra Oliveira)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"Industry\">\n\t\t\t<h2 id=\"IndustryTrack\">Industry Track<\/h2>\n\t\t\t<h3>Full Papers<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218861.pdf\">9\u00aa Gera\u00e7\u00e3o de Videogames e as dimens\u00f5es que impactam a sua aquisi\u00e7\u00e3o. Como os valores, risco e custo de mudan\u00e7a influenciam a compra<\/a> (Mario do Amaral Nascimento, Ettore de Oriol)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218310.pdf\">A contribui\u00e7\u00e3o de jogos para o ensino, uma analise de melhores tecnicas para elicita\u00e7\u00e3o de requisitos<\/a> (Vitor Garcia Kawahara, Gabriel Carrijo, Ana Carolina Gondim Inoc\u00eancio, Marcos Wagner Ribeiro)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218821.pdf\">Aprendizados Sobre as Boas Pr\u00e1ticas de um Coletivo de Desenvolvimento de Jogos no Cen\u00e1rio Brasiliense<\/a> (Caio Ayres Farage, Tiago Barros Pontes e Silva)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218855.pdf\">Classifica\u00e7\u00e3o de Gamers por Padr\u00f5es em suas Express\u00f5es Faciais<\/a> (Nicolau Jofilsan, Sidney Lima, Renan Costa Alencar, Sth\u00e9fano Silva, Jo\u00e3o Victor Albuquerque, Odilon Herculano Soares Filho, Alexandre Maciel, Wellington Pinheiro dos Santos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218231.pdf\">Desenvolvimento de NPCs com comportamentos engajados<\/a> (Guilherme da Silva, Marcos Wagner Souza Ribeiro)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218932.pdf\">Estudos de Viabilidade em jogos digitais<\/a> (Marcia Alves)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218217.pdf\">Indie Games BR: estado da arte das pesquisas sobre jogos independentes no Brasil<\/a> (Daniel Prieto, Sergio Nesteriuk)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218823.pdf\">Intera\u00e7\u00e3o Entre Academia E Ind\u00fastria No Processo De Desenvolvimento De Jogos: Percep\u00e7\u00f5es E Li\u00e7\u00f5es Aprendidas<\/a> (Let\u00edcia Martins, Nayana Carneiro, David Miranda, Felipe Rocha de Aquino, Rute Castro, Rossana Andrade, Ticianne Darin)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218923.pdf\">Lan\u00e7amento e viraliza\u00e7\u00e3o do jogo Vai Juliette<\/a> (Ittalo Lima, Paulo Henrique Serrano)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218185.pdf\">Panorama e perspectivas sobre a forma\u00e7\u00e3o profissional na gradua\u00e7\u00e3o para a Ind\u00fastria Brasileira de Jogos Digitais<\/a> (Alan Henrique Pardo de Carvalho)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/IndustriaFull\/218853.pdf\">Uma Experi\u00eancia Gamificada visando ao Desenvolvimento de Compet\u00eancias para a Inova\u00e7\u00e3o em um Contexto Organizacional<\/a> (Ricardo Maurer, Bruno Bittencourt, Lisiane Machado, Kad\u00edgia Faccin)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"GamesAndHealth\">\n\t\t\t<h2 id=\"GamesAndHealthTrack\">Games and Health Track<\/h2>\n\t\t\t<h3>Full Papers<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218330.pdf\">A gamifica\u00e7\u00e3o em aplicativos mHealth para o bem-estar: Um mapeamento sistem\u00e1tico da literatura<\/a> (Marcos Martins, Gabriel Conejo, Marcelo da Silva Hounsell, Isabela Gasparini)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218828.pdf\">Acessibilidade em Jogos: Um Mapeamento Sistem\u00e1tico<\/a> (Rosa Maria E. Moreira Costa, Vera Werneck, Luiz Andrade)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218777.pdf\">Aprendendo sobre a Nutri\u00e7\u00e3o Balanceada com o jogo Meal Match<\/a> (Miguel Pederneiras, Erick Salvador, Daniel Klein, Eduardo Martins, Dennys Quintanilha, Jo\u00e3o Barbosa, Andr\u00e9 Brazil, P\u00e3mela Ketulin Gomes)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218977.pdf\">Desenvolvimento de um jogo para hipertens\u00e3o utilizando a metodologia Design Science Research: equilibrando a Ci\u00eancia e a Arte<\/a> (Luma Oliveira, Saulo Oliveira, Silvana de Lima Vieira dos Santos, Sergio T. Carvalho)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218138.pdf\">Desenvolvimento de um Jogo S\u00e9rio controlado por Neurofeedback para aux\u00edlio no tratamento de pessoas com TDAH<\/a> (Giulia Monteiro, Diana Adamatti)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218937.pdf\">Imersiva Sa\u00fade Do Idoso: A Constru\u00e7\u00e3o De Uma Ferramenta Para O Ensino Em Sa\u00fade<\/a> (Aline Reser, Julio Matos, Aline Martins, Renato de Marchi, Paula Bearzi)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218887.pdf\">Jogos S\u00e9rios e Elementos de Jogos na Promo\u00e7\u00e3o de Engajamento em Contextos de Telerreabilita\u00e7\u00e3o de Pacientes<\/a> (Carlos Henrique Rorato Souza, Daniel de Oliveira, Luciana Berretta, Sergio T. Carvalho)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218942.pdf\">Minecraft e Autismo: an\u00e1lise de jogo digital por interm\u00e9dio das Affordances de Janet Murray<\/a> (Mateus Marley Lira, Caio Gon\u00e7alves, Berenice GON\u00c7ALVES)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218948.pdf\">Semeando o Cuidado, um jogo cooperativo de tabuleiro sobre plantas medicinais e educa\u00e7\u00e3o popular em sa\u00fade<\/a> (Cynthia Dias, Simone Ribeiro, Grasiele Nespoli, Daiana Chagas, Jo\u00e3o Vin\u00edcius dos Santos Dias, Camila Borges)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218968.pdf\">TennisGame Physio: Proposta de Solu\u00e7\u00e3o no Apoio de Sess\u00f5es de Fisioterapia para Amputados<\/a> (Andrelise Nunes Lemos Pinheiro, Marcio Vieira, Erico Amaral, Julio Domingues J\u00fanior)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218308.pdf\">Timing Game &#8211; Jogo s\u00e9rio para o estudo da percep\u00e7\u00e3o do tempo com Design Participativo: Prot\u00f3tipo e Game Design<\/a> (Aquila Santos, Andr\u00e9 Yasui, Andre Cravo, Andr\u00e9 Brand\u00e3o, Joao Paulo Gois)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218981.pdf\">Um game para auxiliar no aprendizado do esqueleto humano<\/a> (Phellipe Santiago, Jo\u00e3o Vitor de Souza Chagas, Aura Conci)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218788.pdf\">Viral.izo: Um Jogo Educativo de Ger\u00eancia de Recursos Contra a Prolifera\u00e7\u00e3o Desenfreada de um V\u00edrus<\/a> (Victor Santos, Yuri Nekan Fontes, Felipe Alves Holanda, Tiago Halliday Goiana, Jo\u00e3o Carlos Sim\u00f5es, Davi Lopes Teixeira, Maria Andr\u00e9ia Formico Rodrigues)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeFull\/218982.pdf\">VR and AR Exergames for elderly fallers: considerations about design and applicability by physical therapists<\/a> (Guido Pereira, Roseli Lopes)<\/li>\n\t\t\t<\/ul>\n\t\t\t<h3>Short Papers<\/h3>\t\t\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeShort\/218080.pdf\">Aplica\u00e7\u00e3o de jogos digitais para ensino e aprendizado de cuidados com sa\u00fade<\/a> (Jo\u00e3o Roberto Quadros, Iran Cidade, Andrea Vargas, Andre Carlos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeShort\/218872.pdf\">Cellgine: Um Motor de Jogo para Simula\u00e7\u00f5es de C\u00e9lulas Biol\u00f3gicas<\/a> (Victor Sarinho, Bruno Matias, Vict\u00f3ria Gomes)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeShort\/218997.pdf\">Desenvolvimento de serious game para crian\u00e7as portadoras de anemia falciforme<\/a> (Lucas de Santana, Samuel da Silva, D\u00e9bora Caitano, Daniel Neto, Filipe Vale, Renata Souza, Fernanda Santana, Igo Amauri Luz)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeShort\/218582.pdf\">Efeitos do serious game Nutrigame no conhecimento alimentar de adolescentes: um estudo piloto qualitativo de avalia\u00e7\u00e3o formativa<\/a> (Carina Sousa Santos, Ludiany Souza, Marliane Gomes, Bruna Caroline Chaves Garcia, Elizabethe Esteves, Etel Rocha-Vieira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeShort\/218995.pdf\">GameCase admin: uma ferramenta para registro, revis\u00e3o e gest\u00e3o de conte\u00fado de jogos s\u00e9rios de casos cl\u00ednicos<\/a> (Alana Oliveira, Mario Teixeira, Ana Oliveira, Ana Estela Haddad)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeShort\/218202.pdf\">Jogos e Transtorno do Espectro Autista (TEA): uma an\u00e1lise do que tem sido publicado nos anais da SBGAMES (2010-2020)<\/a> (Rafaela Dias, Rodrigo Lefebvre, Roberto Oliveira)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/JogosSaudeShort\/218978.pdf\">Um Estudo de Caso sobre Jogos Adapt\u00e1veis: Ritmo Mania e Quebra-Cabe\u00e7a<\/a> (Von Harrison Tadaiesky, Marcus Kenjiro, Jarlesson Junior, Isabela Mau\u00e9s, Luciano Teran, Caio Carvalho, Marcelle Mota)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"CTD\">\n\t\t\t<h2 id=\"CTDTrack\">Master and Doctoral Thesis SBGames Award<\/h2>\n\t\t\t<h3>Doctoral<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CTDDoutorado\/217651.pdf\">Health \u00e9 vida? Consumo simb\u00f3lico em jogos digitais de entretenimento<\/a> (Fl\u00e1via Garcia de Carvalho, Inesita Araujo, Marcelo Vasconcellos, Mata Haggis-Burridge)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CTDDoutorado\/218211.pdf\">Jogo \u00e9 para o que se move: Design como favorecedor da constru\u00e7\u00e3o de espa\u00e7os colaborativos e dial\u00f3gicos de ensino-aprendizagem por meio da cria\u00e7\u00e3o e adapta\u00e7\u00e3o de jogos anal\u00f3gicos<\/a> (Cynthia Dias, Jackeline Farbiarz)<\/li>\n\t\t\t<\/ul>\n\t\t\t<h3>Master<\/h3>\t\t\n\t\t\t<ul>\t\t\t\t\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CTDMestrado\/218277.pdf\">Design de Valores em Jogos Digitais Baseados em Processos de Servi\u00e7os P\u00fablicos Brasileiros<\/a> (Fabricio Janssen, Renata Araujo, Tadeu Classe, Mariano Pimentel)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CTDMestrado\/218333.pdf\">Drafting in Collectible Card Games via Reinforcement Learning<\/a> (Ronaldo Vieira, Anderson Tavares, Luiz Chaimowicz)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CTDMestrado\/218868.pdf\">Investigating Learning Methods and Environment Representation in the Construction of Player Agents: Application on FIFA Game<\/a> (Matheus Faria, Rita Maria Silva Julia, L\u00eddia Bononi Paiva Tomaz)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CTDMestrado\/217637.pdf\">Modelo de Neg\u00f3cio para Est\u00fadios Independentes em Ecossistemas de Software de Jogos Digitais<\/a> (Bruno Xavier, Davi Viana, Rodrigo Santos)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/CTDMestrado\/218964.pdf\">Planejamento do Design e Execu\u00e7\u00e3o da Avalia\u00e7\u00e3o do Desempenho de Alunos em Jogos S\u00e9rios<\/a> (Rh\u00e1leff Oliveira, Rafaela Rocha)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"GranDGamesBR\">\n\t\t\t<h2 id=\"GranDGamesBRTrack\">Workshop GranDGamesBR<\/h2>\n\t\t\t<h3>Short Papers<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopGranDGamesBR\/217078.pdf\">Balancing Pedagogy, Emotions and Game Design in Serious Game Development<\/a> (Gabriel C. Natucci, Marcos A. F. Borges)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopGranDGamesBR\/218829.pdf\">Challenges for XR in Games<\/a> (Esteban W. G. Clua, Daniela Trevisan, Thiago Porcino Malheiro, Bruno Marques, Eder Oliveira, Lucas D. Barbosa, Thallys Lisboa, Victor Ferrari, Victor Peres)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopGranDGamesBR\/219312.pdf\">De volta ao parquinho: A busca da divers\u00e3o no jogo digital<\/a> (Diego Fellipe Tondorf, Marcelo da Silva Hounsell)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopGranDGamesBR\/219290.pdf\">\u00c9tica e Jogos, jogo \u00e9tico e \u00e9tica em jogo<\/a> (Luiz Paulo Carvalho, Fl\u00e1via Maria Santoro, Jonice Oliveira, Rosa Maria M. Costa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopGranDGamesBR\/218826.pdf\">GranDGamesBR: Perceptual Analysis of Computer Graphics Characters in Digital Entertainment<\/a> (Soraia Raupp Musse, Bruna Dalmoro, Greice Pinho, Victor Flavio de Andrade Araujo)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopGranDGamesBR\/218990.pdf\">Jogos Digitais como Mediadores da Estimula\u00e7\u00e3o das Fun\u00e7\u00f5es Executivas no Contexto Escolar<\/a> (Bernardo Benites de Cerqueira, D\u00e9bora Nice Ferrari Barbosa, Jo\u00e3o Batista Mossmann)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopGranDGamesBR\/219014.pdf\">Opportunities and Challenges in Immersive Entertainment<\/a> (Wallace S. Lages)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopGranDGamesBR\/217177.pdf\">Promo\u00e7\u00e3o da Autonomia dos Atores no Processo de Cria\u00e7\u00e3o de Jogos Digitais Educacionais<\/a> (Rafael D. Araujo, Isabela Gasparini)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"GamesDiversity\">\n\t\t\t<h2 id=\"GamesDiversityTrack\">Workshop Games and Diversity<\/h2>\n\t\t\t<h3>Short Papers<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopJogosDiversos\/218898.pdf\">A Percep\u00e7\u00e3o dos Usu\u00e1rios sobre a Representatividade de G\u00eanero no jogo Overwatch<\/a> (Let\u00edcia Ayumi Salzedas, Luiz Antonio Lourencetti)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopJogosDiversos\/219625.pdf\">FonoConnect &#8211; Auxiliar o tratamento de crian\u00e7as com dist\u00farbios articulat\u00f3rios atrav\u00e9s de Jogo Digital<\/a> (Marcelo Siedler, Rafael Cardoso, Tatiana Tavares)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopJogosDiversos\/218262.pdf\">Get Quizfty: Uma proposta de jogo digital voltado a cultura afro-brasileira e ind\u00edgena<\/a> (Bruno Correia da Silva, Wesley de Lima, Jos\u00e9 Gilvan Rodrigues Maia, Windson Viana, Jamille Lima, Jo\u00e3o Victor Duarte Viana, Carlos Cavalcante)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopJogosDiversos\/218152.pdf\">Jogando como uma garota: uma revis\u00e3o bibliogr\u00e1fica sobre atravessamentos de g\u00eanero nos eSports<\/a> (Rafael Costa, Tatiana Baptista)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopJogosDiversos\/220171.pdf\">NO.VOICE<\/a> (Danilo Batista)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopJogosDiversos\/218161.pdf\">O machismo expresso nos eSports: As gamers no League of Legends competitivo<\/a> (Renata Christine Melo, Paulo Elias Delage, Aline Menezes)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopJogosDiversos\/219623.pdf\">Perception of Computer Graphics Characters in Groups with Skin Color Diversity<\/a> (Victor Araujo, Diogo Schaffer, Angelo Costa, Soraia Musse)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopJogosDiversos\/220145.pdf\">Um jogo s\u00e9rio ou aplicado com m\u00faltiplas acessibilidades translinguajeiras em experimenta\u00e7\u00e3o<\/a> (Leandro Silva)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<br>\n\t\t<div id=\"G2\">\n\t\t\t<h2 id=\"G2Track\">Workshop G2: Undergraduates<\/h2>\n\t\t\t<h3>Short Papers<\/h3>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/217094.pdf\">A imers\u00e3o in-game: os horrores da Primeira Guerra Mundial em Valiant Hearts: The Great War<\/a> (Lucas Magalh\u00e3es, Caio Costa)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219280.pdf\">A Practical Proposal for Building Counter-Strike Global Offensive Datasets<\/a> (Erick Rocha, Henrique Maio, Daniel Menasch\u00e9, Claudio de Farias)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219258.pdf\">AlgoBot: jogo s\u00e9rio para o desenvolvimento do pensamento computacional<\/a> (Vinicius Higuchi, Danilo Bezerra, Rafaela Rocha, Denise Goya)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219120.pdf\">As Aventuras de Manuela<\/a> (Diego Borges, Guilherme Freitas, Kauan Lopes, Eduardo Carneiro, Douglas Campos, Evandro Afonso&nbsp;)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219401.pdf\">Battle of Minds: O desenvolvimento de um jogo digital educacional como apoio para aprendizagem dos Objetivos de Desenvolvimento Sustent\u00e1vel da Agenda 2030 da ONU.<\/a> (Andr\u00e9 Luz, Fernando Yamagata, Jose Piovesan, Lua Gonzaga, Matheus Bregantin, Otavio Scarpa, Daniel Ohata)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219278.pdf\">Desenvolvimento de um jogo de cartas como um software: um bate bola entre o f\u00edsico e o digital<\/a> (Davi Araki, Igor Knop)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219259.pdf\">Implementa\u00e7\u00e3o da visualiza\u00e7\u00e3o de relat\u00f3rios para an\u00e1lise do desempenho dos jogadores em jogos s\u00e9rios do tipo quiz<\/a> (Vinicius Barros, Rafaela Rocha, Denise Goya)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219268.pdf\">La Passione Di Giusi: Um Serious Game Como Ferramenta Para Aprendizagem Da L\u00edngua Italiana<\/a> (M\u00f4nica Hillman, Marcelo Fardo)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219282.pdf\">LudiCOVID &#8211; Um Jogo L\u00fadico para a Conscientiza\u00e7\u00e3o da Pandemia<\/a> (Helena Jung, Gabriel Silva)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219339.pdf\">O uso de jogos de realidade virtual para o ensino de Computa\u00e7\u00e3o Gr\u00e1fica<\/a> (Marcus Vinicius Nunes, Alexandre Cardoso)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219285.pdf\">Projeto Saturno: Jogo s\u00e9rio para a motiva\u00e7\u00e3o e aprendizagem sobre Hist\u00f3ria do Brasil<\/a> (J\u00falia Pessoa, Rafaela Rocha)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/WorkshopG2\/219254.pdf\">Um Jogo S\u00e9rio Controlado por Dispositivo Vest\u00edvel para Exerc\u00edcios de Invers\u00e3o e Evers\u00e3o do P\u00e9<\/a> (Gabriel Augusto Torres Azevedo, Luis Henrique Tamura, Daniel Rog\u00e9rio de Matos Jorge Ferreira, Silvana Maria Blascovi-Assis, Ana Grasielle Corr\u00eaa, Bruno da Silva Rodrigues)<\/li>\n\t\t\t<\/ul>\n<div id=\"Tutorials\">\n\t\t\t<h2 id=\"TutorialsTrack\">Tutorials<\/h2>\n\t\t\t<ul>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/Tutoriais\/210979.pdf\">An\u00e1lise de Fun\u00e7\u00f5es Executivas em Jogos Digitais<\/a> (Katiane Kazuza Gneipel Krause, Isabela Gasparini, Marcelo da Silva Hounsell)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/Tutoriais\/210980.pdf\">A constru\u00e7\u00e3o de rubricas para o desenvolvimento de jogos digitais como mediadores da aprendizagem significativa dos Objetivos de Desenvolvimento Sustent\u00e1vel da Agenda 2030<\/a> (Daniel Domingos Akira de S\u00e1, Pollyana Coelho da Silva)<\/li>\n\t\t\t\t<li><a href=\"https:\/\/www.sbgames.org\/proceedings2021\/Tutoriais\/210981.pdf\">Como criar hist\u00f3rias n\u00e3o lineares: escolha a sua pr\u00f3pria aventura!<\/a> (Marcelo La Carretta)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Proceedings SBGames 2021 ISSN: 2179-2259 Preface SBGames (Brazilian Symposium on Computer Games and Digital Entertainment) is the largest and most important event for games and digital entertainment in Latin America. It is attended by scientists, artists, designers, teachers, and students from colleges, universities, research centers, and the game industry. SBGames is the main conference of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1128","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.sbgames.org\/sbgames2021\/index.php?rest_route=\/wp\/v2\/pages\/1128","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sbgames.org\/sbgames2021\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.sbgames.org\/sbgames2021\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.sbgames.org\/sbgames2021\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sbgames.org\/sbgames2021\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1128"}],"version-history":[{"count":5,"href":"https:\/\/www.sbgames.org\/sbgames2021\/index.php?rest_route=\/wp\/v2\/pages\/1128\/revisions"}],"predecessor-version":[{"id":1186,"href":"https:\/\/www.sbgames.org\/sbgames2021\/index.php?rest_route=\/wp\/v2\/pages\/1128\/revisions\/1186"}],"wp:attachment":[{"href":"https:\/\/www.sbgames.org\/sbgames2021\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1128"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}