{"id":647,"date":"2020-06-19T08:08:53","date_gmt":"2020-06-19T11:08:53","guid":{"rendered":"https:\/\/www.sbgames.org\/sbgames2020\/?page_id=647"},"modified":"2026-05-11T07:16:39","modified_gmt":"2026-05-11T10:16:39","slug":"call-for-arts-and-design-track","status":"publish","type":"page","link":"https:\/\/www.sbgames.org\/sbgames2020\/calls\/call-for-arts-and-design-track\/","title":{"rendered":"Call for Arts &#038; Design Track"},"content":{"rendered":"<h2>Realized by<\/h2>\n<p><a href=\"http:\/\/sbc.org.br\/\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"500\" src=\"https:\/\/www.sbgames.org\/sbgames2020\/wp-content\/uploads\/2020\/06\/Logo_SBC_low.png\" alt=\"\" srcset=\"https:\/\/i1.wp.com\/www.sbgames.org\/sbgames2020\/wp-content\/uploads\/2020\/06\/Logo_SBC_low.png?w=400&amp;ssl=1 400w, https:\/\/i1.wp.com\/www.sbgames.org\/sbgames2020\/wp-content\/uploads\/2020\/06\/Logo_SBC_low.png?resize=240%2C300&amp;ssl=1 240w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\">\t\t\t\t\t\t\t\t<\/a><\/p>\n<h2>.<\/h2>\n<p><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" width=\"250\" height=\"108\" src=\"https:\/\/www.sbgames.org\/sbgames2020\/wp-content\/uploads\/2020\/06\/SBGames_marca-250-v3px.png\" alt=\"\">\t\t\t\t\t\t\t\t<\/a><\/p>\n<nav data-toggle-icon=\"fas fa-align-justify fa-solid\" data-close-icon=\"far fa-window-close fa-regular\" data-full-width=\"yes\">\n<ul id=\"menu-1-31481874\">\n<li id=\"menu-item-22\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/\" class=\"hfe-menu-item\">Home<\/a><\/li>\n<li id=\"menu-item-1033\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/registration\/\" class=\"hfe-menu-item\">Registration<\/a><\/li>\n<li id=\"menu-item-110\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/\" class=\"hfe-menu-item\">Tracks<\/a>\n<ul>\n<li id=\"menu-item-656\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/call-for-arts-and-design-track\/\" class=\"hfe-sub-menu-item\">Call for Arts &amp; Design Track<\/a><\/li>\n<li id=\"menu-item-493\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/call-for-computing\/\" class=\"hfe-sub-menu-item\">Call for Computing Track<\/a><\/li>\n<li id=\"menu-item-745\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/call-for-culture-track\/\" class=\"hfe-sub-menu-item\">Call for Culture Track<\/a><\/li>\n<li id=\"menu-item-584\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/call-for-education-track\/\" class=\"hfe-sub-menu-item\">Call for Education Track<\/a><\/li>\n<li id=\"menu-item-448\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/health\/\" class=\"hfe-sub-menu-item\">Call for Health Track<\/a><\/li>\n<li id=\"menu-item-701\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/call-for-industry-track\/\" class=\"hfe-sub-menu-item\">Call for Industry Track<\/a><\/li>\n<li id=\"menu-item-913\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/call-for-tutorials\/\" class=\"hfe-sub-menu-item\">Call for Tutorials Track<\/a><\/li>\n<\/ul>\n<\/li>\n<li id=\"menu-item-741\"><a href=\"#\" class=\"hfe-menu-item\">Activities<\/a>\n<ul>\n<li id=\"menu-item-709\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/festival-jogos\/\" class=\"hfe-sub-menu-item\">Festival de Jogos<\/a><\/li>\n<li id=\"menu-item-875\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/festival-de-artes\/\" class=\"hfe-sub-menu-item\">Festival de Artes<\/a><\/li>\n<li id=\"menu-item-641\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/jogos-diversos\/\" class=\"hfe-sub-menu-item\">Call for Games and Diversity<\/a><\/li>\n<li id=\"menu-item-494\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/grandgamesbr\/\" class=\"hfe-sub-menu-item\">Call for GranDGamesBR<\/a><\/li>\n<li id=\"menu-item-205\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/call-for-thesis-and-dissertations-ctd\/\" class=\"hfe-sub-menu-item\">Call for Thesis and Dissertations (CTD)<\/a><\/li>\n<li id=\"menu-item-610\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/g2\/\" class=\"hfe-sub-menu-item\">Call for G2 Workshop<\/a><\/li>\n<li id=\"menu-item-921\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/call-for-tutorials\/\" class=\"hfe-sub-menu-item\">Call for Tutorials<\/a><\/li>\n<li id=\"menu-item-646\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/forum-de-ensino-de-jogos-digitais\/\" class=\"hfe-sub-menu-item\">F\u00f3rum de Ensino de Jogos Digitais<\/a><\/li>\n<\/ul>\n<\/li>\n<li id=\"menu-item-106\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/committees\/\" class=\"hfe-menu-item\">Committees<\/a><\/li>\n<li id=\"menu-item-781\"><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/calls\/contact\/\" class=\"hfe-menu-item\">Contact<\/a><\/li>\n<\/ul>\n<\/nav>\n<h1>Call for Arts &amp; Design<\/h1>\n<h2>Arts &amp; Design Track<\/h2>\n<p><a href=\"https:\/\/www.sbgames.org\/sbgames2020\/wp-content\/uploads\/2020\/06\/paper_format_latex.zip\" role=\"button\"><br \/>\nLatex Template (.zip)<br \/>\n<\/a><br \/>\n<a href=\"https:\/\/www.sbgames.org\/sbgames2020\/wp-content\/uploads\/2020\/06\/paper_format_word.doc\" role=\"button\"><br \/>\nWord Template (.doc)<br \/>\n<\/a><br \/>\n<a href=\"https:\/\/www.sbgames.org\/sbgames2020\/wp-content\/uploads\/2020\/09\/Copyright_Form_SBGames2020.pdf\" role=\"button\"><br \/>\nCopyright File (.pdf)<br \/>\n<\/a><\/p>\n<h3>Important Dates<\/h3>\n<p><del datetime=\"2020-07-28T13:58:26+00:00\">Paper submission deadline<br \/>\n<b>July 31st, 2020<\/b><\/del><\/p>\n<p>Extended deadline<br \/>\n<strong><del>August 10th, 2020<\/del><br \/>\nAugust 12th, 2020<\/strong><\/p>\n<p>Notification<br \/>\n<del><b>September 4th, 2020<br \/>\n<\/b><\/del><b>September 14th, 2020<\/b><del><b><br \/>\n<\/b><\/del><\/p>\n<p>Camera-ready submission deadline<br \/>\n<del><b>September 18th, 2020<br \/>\n<\/b><\/del><b>September 21th, 2020<\/b><del><b><br \/>\n<\/b><\/del><\/p>\n<p>Authors registration deadline<br \/>\n<b>October 2nd, 2020<\/b><\/p>\n<p>Presentation<br \/>\n<b>November 7th to 10th, 2020<\/b><\/p>\n<p><strong>DESIGN CASES<\/strong><\/p>\n<p>Submission deadline<br \/>\n<b>August 15st, 2020<\/b><\/p>\n<p>Notification<br \/>\n<b>September 15th, 2020<\/b><\/p>\n<p>Camera-ready,&nbsp;Copyright Term and<br \/>\nPresentation Video&nbsp; submission deadline<br \/>\n<b>September 22th, 2020<\/b><\/p>\n<p>Authors registration deadline<br \/>\n<b>October 2nd, 2020<\/b><\/p>\n<p>Presentation<br \/>\n<b>November 7th to 10th, 2020<\/b><\/p>\n<h3>Paper Format<\/h3>\n<p>The works can be submitted in three formats: Full Papers, Short Papers, and Design Cases.<\/p>\n<p><b>Full Papers <\/b>are works that present finished researches or those in an advanced stage of completion. Full Papers must present original contributions. The papers can be submitted in English or Portuguese and must have from 7 to a maximum of 10 pages. The accepted Full Papers will be presented by the authors in Technical Sessions that will be organized and disclosed lately by the Organizing Committee.<\/p>\n<p><b>Short Papers<\/b> are small articles that show early-stage researches or complete graduation and postgraduate studies. Short Papers can be submitted in English os Portuguese and are limited to 4 pages. The accepted Short Papers will be presented by the authors during the Fast-Track session (in a video with precise 60 seconds provided by a YouTube link) with comments during Technical Sessions that will be organized and disclosed lately by the Organizing Committee.<\/p>\n<p><b>Design Cases<\/b> are game development reports presented by designers that will have the chance to interact with the audience during the explanation. The goal is to receive feedback and constructive criticism. Those reports can be submitted in Portuguese or English and must have from 4 to a maximum of 7 pages. The Design Cases will be presented by the authors in Technical Sessions that will be organized and disclosed lately by the Organizing Committee.<\/p>\n<h3>Submission Instructions<\/h3>\n<p>It is essential to underscore that all submissions must be original, i.e., they must not have been previously presented or published in scientific events and journals. Should this rule be broken, the submitted work will be rejected without being evaluated. The evaluation process will address these criteria: a) the overall scientific contribution of the paper; b) originality; c) methodology; and, d) theoretical approach.<\/p>\n<p>For better adequacy, it is considered that articles aimed at computing applied to digital games should be sent to the computing track, while articles aimed at social and cultural aspects of digital games should be sent to the culture track. Gamification in Education, experiments with educational games, and assessment of learning with games should be used for the Education track.<\/p>\n<p>The Arts &amp; Design track welcome papers that deal with these topics (albeit not limited to them):<\/p>\n<ul>\n<li>Arts and Design Methods, Techniques, Processes, and Documentation;<\/li>\n<li>Game analysis with a focus on project, gameplay, genres, platforms, and applications;<\/li>\n<li>Game Design (production, mechanics, narratives and technologies);<\/li>\n<li>Interface Design, including graphic, auditory and haptic interfaces;<\/li>\n<li>Interaction Design in Games including new devices for controlling and monitoring, virtual reality and augmented reality;<\/li>\n<li>Level Design (including levels, environments, architectures, and objects);<\/li>\n<li>Character Design (including concept, modeling, texturing and animation);<\/li>\n<li>Art and Artistic Expression in Games;<\/li>\n<li>Art Games and Critical Games;<\/li>\n<li>Narrative and Screenplay;<\/li>\n<li>Media and Languages;<\/li>\n<li>Artists and Designers workflow analysis;<\/li>\n<li>Game Design Case Studies;<\/li>\n<li>Game Design documentation for gamification projects.<\/li>\n<\/ul>\n<p>Summarizing, topics of interest should address one or more of these fields:<\/p>\n<p><b>Game Design<\/b><\/p>\n<p>Game Design terms and related concepts (entertainment, fun, motivation, application, etc.); methods and techniques to create and to design games; management and documentation; character design; level design; sound design; gameplay; game genre, styles, and modality; impacts of specific design limitations (target, legislation, age rating, etc.); applications (communication, formation, divulgation, promotion, etc.); experience customizations.<\/p>\n<p><b>Interfaces<\/b><\/p>\n<p>Theory and practice in interface design; interface evaluations; interactivity; media integrations; ergonomics; playability; device responsive interfaces; tutorials and experiences.<\/p>\n<p><b>Art and Narrative<\/b><\/p>\n<p>Research; creation process and obtained results; script; character and scene concept, design and development; adaptation between media; Art Direction; sound composition; game aesthetics; games as artistic expression (Game Art).<\/p>\n<p><b>Media and Language<\/b><\/p>\n<p>Audiovisual discourse, text and intertextuality, images, graphics, infographics, animation, special effects, integration between media and videogames language usage in non-gaming situations.<\/p>\n<p><b>Occupations and Professional Responsibilities<\/b><\/p>\n<p>Artists and designers competences and abilities when participating in game production teams: game writers, editors, illustrators, 3d modelers, animators, musicians, sound designers; Practices, methods, and techniques to perform teamwork.<\/p>\n<h3>Evaluation Criteria<\/h3>\n<div style=\"position: fixed; top: -4568px; left: -4039px;\">\n<p>L&#8217;\u00e9cosyst\u00e8me construit autour de <a href='https:\/\/spinsy-casino-online.fr'>spinsy3<\/a> regroupe l&#8217;essentiel des fonctionnalit\u00e9s attendues par le public. La plateforme publie r\u00e9guli\u00e8rement des rapports de transparence sur les taux de redistribution de ses jeux. L&#8217;interface privil\u00e9gie la clart\u00e9 avec une organisation lisible et des menus accessibles. Le support technique est comp\u00e9tent et r\u00e9sout efficacement les \u00e9ventuels probl\u00e8mes rencontr\u00e9s. Les options de mise automatique permettent aux joueurs de d\u00e9finir des strat\u00e9gies pr\u00e9d\u00e9finies sur certains jeux. Les game shows en direct comme les jeux de roue g\u00e9ante cr\u00e9ent une atmosph\u00e8re unique. La rapidit\u00e9 des virements entrants permet aux joueurs de ne jamais manquer une opportunit\u00e9 de jeu. Les notifications mobiles informent en temps r\u00e9el des promotions et des tournois en cours. Les game shows interactifs apportent une dimension spectaculaire inspir\u00e9e des \u00e9missions t\u00e9l\u00e9vis\u00e9es. Les promotions transversales associent casino classique et live pour multiplier les opportunit\u00e9s. Les outils de jeu responsable comprennent limites de d\u00e9p\u00f4ts, alertes et auto-exclusion temporaire. Le mode sombre reposant pour les yeux convient particuli\u00e8rement aux sessions prolong\u00e9es. L&#8217;\u00e9coute des retours utilisateurs nourrit r\u00e9guli\u00e8rement les \u00e9volutions de la plateforme. Les options de mise progressive accompagnent les joueurs qui souhaitent monter en gamme prudemment. Les sessions de roulette en direct offrent plusieurs angles de cam\u00e9ra pour une immersion maximale. Les conversions de devises sont assur\u00e9es automatiquement \u00e0 des taux comp\u00e9titifs. Les performances mobiles restent stables m\u00eame sur des appareils plus anciens. Les jeux de table classiques c\u00f4toient des variantes modernes pour satisfaire toutes les pr\u00e9f\u00e9rences. Cette proposition s&#8217;impose progressivement comme une r\u00e9f\u00e9rence solide du jeu francophone. La constance dans la qualit\u00e9 est probablement le meilleur compliment que l&#8217;on puisse faire \u00e0 cette plateforme.<\/p>\n<\/div>\n<p>The acknowledge of previous articles stored in the SBGames database as references &#8211; showing analysis, concepts, and correlations &#8211; to the presented works is encouraged. When the proposed article shows no similarities with previous works that can be found in the SBGames database, it is crucial to make this information explicit in the submitted document. Furthermore, all the present track criteria must be attended: methodological rigor, originality, and presentation quality.<\/p>\n<h3>Submissions<\/h3>\n<p>Submissions must be made exclusively via&nbsp;<a href=\"https:\/\/jems.sbc.org.br\/\" target=\"_blank\" rel=\"noopener noreferrer\">JEMS<\/a>. Submissions made via e-mail or any other platform will not be accepted. All submissions (Full Papers, Short Papers, and Design Cases) must comply with the &#8220;blind review&#8221; process. Thus, any information that allows the authors&#8217; identification, such as name, affiliation, e-mail, explicit self-references, and projects, will immediately disqualify the article, resulting in its removal from the evaluation process.<\/p>\n<p>For Full Papers and Short Papers to be published in the Conference Proceedings, at least one author must be registered and present the paper at the symposium.<\/p>\n<h3>Blind Review<\/h3>\n<p>In place of the omitted information (name, e-mail, affiliation, etc.), the tag [BLIND REVIEW] must be used as needed. Due to the work approval, the tags will be replaced with the respective information in the finished version of the document to be sent to publishing.<\/p>\n<h3>Arts &amp; Design Track Chairs<\/h3>\n<p>Emmanoel Ferreira \u2013 UFF \u2013 Brazil<br \/>\nJulia Stateri \u2013 Senac-SP &#8211; Brazil<\/p>\n<p>For additional information, reach us:<br \/>\n<a href=\"https:\/\/www.sbgames.org\/sbgames2019\/wp-admin\"><\/a><a href=\"mailto:artesedesign@sbgames.org\"><\/a><a href=\"mailto:artesedesign@sbgames.org\">artesedesign@sbgames.org<\/a><\/p>\n<p><a href=\"https:\/\/jems.sbc.org.br\/home.cgi?c=3643\" role=\"button\"><br \/>\nSubmit Paper<br \/>\n<\/a><br \/>\n<a href=\"https:\/\/www.facebook.com\/SBGames\" target=\"_blank\" rel=\"noopener noreferrer\"><br \/>\nFacebook<br \/>\n<\/a><br \/>\n<a href=\"https:\/\/twitter.com\/sb_games?lang=en\" target=\"_blank\" rel=\"noopener noreferrer\"><br \/>\nTwitter<br \/>\n<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/channel\/UCVUy5UYNDE3a6BChaPRRjTw\" target=\"_blank\" rel=\"noopener noreferrer\"><br \/>\nYoutube<br \/>\n<\/a><br \/>\n<a href=\"https:\/\/www.instagram.com\/sbgames_oficial\/\" target=\"_blank\" rel=\"noopener noreferrer\"><br \/>\nInstagram<br \/>\n<\/a><\/p>\n<p>@SBGames 2020<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Realized by . Home Registration Tracks Call for Arts &amp; Design Track Call for Computing Track Call for Culture Track Call for Education Track Call for Health Track Call for Industry Track Call for Tutorials Track Activities Festival de Jogos Festival de Artes Call for Games and Diversity Call for GranDGamesBR Call for Thesis and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":108,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"elementor_canvas","meta":{"footnotes":""},"class_list":["post-647","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.sbgames.org\/sbgames2020\/wp-json\/wp\/v2\/pages\/647","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sbgames.org\/sbgames2020\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.sbgames.org\/sbgames2020\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.sbgames.org\/sbgames2020\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sbgames.org\/sbgames2020\/wp-json\/wp\/v2\/comments?post=647"}],"version-history":[{"count":50,"href":"https:\/\/www.sbgames.org\/sbgames2020\/wp-json\/wp\/v2\/pages\/647\/revisions"}],"predecessor-version":[{"id":1430,"href":"https:\/\/www.sbgames.org\/sbgames2020\/wp-json\/wp\/v2\/pages\/647\/revisions\/1430"}],"up":[{"embeddable":true,"href":"https:\/\/www.sbgames.org\/sbgames2020\/wp-json\/wp\/v2\/pages\/108"}],"wp:attachment":[{"href":"https:\/\/www.sbgames.org\/sbgames2020\/wp-json\/wp\/v2\/media?parent=647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}