: Tutoriais :

The tenth issue of the Brazilian Symposium on Computer Games and Digital Entertainment shows the evolution of the field and the growth of the community in Brazil. This annual event of the Special Committee of Games and Digital Entertainment (CE-Jogos) of the Brazilian Computer Society (SBC), promoted also with the support from the Brazilian Association of Electronic Games Development Companies (ABRAGAMES) has grown in size, number of tracks and participants continuously. This year, the symposium is organized into six different tracks: Arts and Design, Computing, Culture, Games for Change, Industry and Tutorials. The proceedings of the tutorials track include the support material for the six tutorials that were selected for presentation in the event, formatted as technical papers.

The Tutorials track of SBGames is a space for integration between researchers, students and industry professionals. We have from introductory themes to presentations of the state of the art, intended for different audiences. The high quality of the tutorials shows the interest of the community related to digital games in sharing experiences and knowledge. Therefore, we thank all of the authors, program committee, reviewers and organization committee that, together, have contributed to create such a diversified and complete event. To all the attendees, we wish that the Symposium may be an interesting and rewarding experience.

Salvador, November 2011.

Ricardo Nakamura - USP Tutorials Chair

Cid Ávila - UNIFACS
Jaime Prazeres - UFBA
Manoel C. Marques Neto - Gamenyx and IFBA
Local Tutorials Chairs

Tutoriais de Computação

Adaptando e desenvolvendo jogos para uso com o Microsoft Kinect
Bruno Campagnolo de Paula - Instituto de Tecnologia do Paraná (TECPAR), Centro de Engenharia de Sistemas Inteligentes, Pontifícia Universidade Católica do Paraná

Desenvolvimento de Jogos para a plataforma Ginga utilizando NCLua
Ricardo Mendes Costa Segundo, Tatiana Aires Tavares - Laboratório de Aplicações de Vídeo Digital (LAVID), Universidade Federal da Paraíba

Desmistificando Shaders em XNA 4.0
Bruno Duarte Correa, Thiago Dias Pastor - Department of Computer and Digital Systems Engineering, Escola Politécnica da Universidade de São Paulo

Introduction to Multithreaded rendering and the usage of Deferred Contexts in DirectX11
Rodrigo B. Pinheiro, Alexandre Valdetaro, Gustavo B. Nunes, Bruno Feijo, Alberto Raposo - Pontifícia Universidade Católica - PUC-Rio

Player Modeling: What is it? How to do it?
Marlos C. Machado, Eduardo P. C. Fantini, Luiz Chaimowicz - Department of Computer Science, Federal University of Minas Gerais

Utilizando Realidade Virtual e Wiimote para a Criação de Jogos Voltados à Reabilitação
Silvano M. Malfatti1, Edson A. G. Coutinho2, Selan R. dos Santos2 - 1Fundação Universidade do Tocantins; 2Universidade Federal do Rio Grande do Nort